Kildare's Recent Forum Activity

  • LOL never thought of that. Thanks.

  • I noticed that for the "Generate Random Number" action i can only set the maximum number that it can generate the random number to. Is there any action on which i can specify the minimum? For example, i want to generate a random number between 10 to 20, instead of 0 to 20.

  • I don't know man, it's just seems there are some restrictions to what i can do so far as i can see, without having to resort to custom scripting/plugins.

  • I'm just wondering, is Construct able to support the creation of a complex AI for computer players? For example, the computer player can dodge/avoid objects while performing various tasks?

    EDIT: Also, how does one set a specific pathing for an object's movement?

  • Ok this is what i'm having trouble with:

    I'm trying to make a sports type game. All "players" use the same sprite. Players can pick up the ball and when that player collides with another player the ball will be dropped.

    Now, how do i help the game determine which player is holding the ball, and how do make triggers detect which player is affected by the collision, since they're all using the same sprite?

    (For example, the following trigger event "On collision between Player (Sprite) and Player (Sprite)", how do i let Construct know which Player (Sprite) i'm referring to in any conditions or actions attached to this event? For instance, i want to attach another condition which checks whether the colliding Player has the ball(which i use a private variable to determine if the player has the ball)

    EDIT: The only way i can see this being done is to have separate sprites for separate players, but that would mean i need to make individual triggers for ALL functions for each player sprite, which is obviously inefficient?

    EDIT2: Or am i mistaken, and that we DO need to use individual sprites for each player?

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  • Ermm...well it can be used for many instances. For example, i could use object variables to store the weapons of a character into an array and access them individually should i need it. While this can be done manually without object variables, it wouldn't be as efficient without it. Basically what i want to do with it is to be able to call it as a function to perform actions without having to duplicate the trigger for different objects.

    EDIT: A good example would be what you see in Warcraft III or Starcraft 2 editors where you can store ANYTHING in a variable, from numbers to text to different types of objects. Saves alot of effort and makes your triggers more efficient. =/

  • Hi! I'm new to Construct and i've worked with mod programs like Warcraft III and SCII editors. I became interested in this program because i was told that it was similar in concept to the editors i was using. However, i have one question. Is it possible to make Object variables(variables that store Objects rather numbers)? Or is there some similar function to fulfill this task?

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Kildare

Member since 20 Mar, 2011

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