Trent123's Recent Forum Activity

  • Going to give it a shot tonight when I get home and the chores are done..., unless anyone tells me of the madness in the theory.

  • Does anyone know...

    If you export your project from Construct 2 as a WIndows 8 export, open the SLN file up in Visual Studio 2015... would you be able to build and export that from VS 2015 as an android APK?

    I see VS2015 allows for exporting to android.

  • lol thanks man.

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  • So I am approaching completion of my first game. I'd like to upload it to Google Play. I'd like some assistance / guidance on what my options are to include an ad in my game, on the bottom of the level select screen. My Adsense account got banned years ago, so Admob is not an option. What alternatives do I have?

  • This question of mine was very similar, and I received very helpful guidance:

  • On a block game (inspired by Tetris), how would I trigger a Game Over event once the blocks reach a certain height and no more blocks can spawn?

  • Ah ... you got me thinking and I figured out a way that works for me. What I did was define a global variable (which I called LoopRun with initial value of 0) whose value I changed after each spawn.

    Here's the code.

    I'm sure its not the best or most efficient way of doing it, but it works!

  • Hi all

    Working on my first game and learning as I go along. The forums have been very useful, along with the tuts. I've searched, and though I have found many questions and answers on spawning sprites, I've not been able to find a solution for this problem I have:

    I have 5 spawn positions: A B C D E

    Spawn location A will spawn a sprite. Once this sprite stops moving, location B will spawn a sprite. Once this sprite stops moving, location C will spawn a sprite and so on. Once the Sprite spawned by location E has stopped moving, the spawning cycle must go back to location A, and start all over again, until a certain condition is met.

    I have tried a variant of the answer given here : https://www.scirra.com/forum/every-seconds_t69711 , but I find that location A keeps spawning over and over, and the other locations do not spawn at all. The solution in that post is also time dependent. I would prefer to spawn a new sprite once the previously spawned one has stopped moving.

    Thanks to anyone offering some help or guidance.

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Trent123

Member since 30 May, 2015

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