Trent123's Recent Forum Activity

  • Has anyone figured out how to increase the width of the corridors?

  • Could someone please assist, either with guidance or a code sample?

    If I generate an array with the code

    Set size to (random(4,11), random(4,11),1)[/code:3fo36ddv]
    
    how can I ensure that, regardless of array size, the array is always populated as follows:
    
    [img="http://s17.postimg.org/9yjw9oz3z/array.jpg"]
    
    with the "1"'s around the edges, and the "0"'s filling the rest ?
  • The solution was surprisingly simple.

    I replied to Intel on the email they send me when I build the latest version of my app in their XDK, requesting a copy of my keystore certificate. (Your email to Intel must be send from the address that you registered your XDK with). About 2 days later they responded with a download link for the certificate. Following the steps, I managed to get an exact copy of the certificate issued.

    I used this certificate in VS2015, implemented Flurry ads and successfully managed to Cordova build and update my app in Google Play Store. The size of my app is now reduced from 46MB to 19MB, supported apps increased from about 7000 to 9022, and Google is happy with my certificate.

  • I\ve mailed Intel... hope they can send me the certificate file.

  • Pity no responses. I have the same problem. Did you manage to resolve this?

  • Previously I build my apk with Intel XDK and uploaded to Play. I have now build it in VS 2015, but I need the certificate from the original Intel build to upload to Play. Any idea how I can get this certificate?

  • cranberrygame

    I send you a PM.

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  • Hi cranberrygame . I purchased your $5 Construct 2 plugins on Sunday evening. I have not received a download link yet. Could you please advise? ( I also mailed you yesterday)

  • Hi all

    When attempting to build my game in Intel XDK, I get BUILD FAILED with the following in red :

    Error: Plugin "https://github.com/cranberrygame/cordova-plugin-ad-revmob" failed to install.

    My game build fine previously, but I have now used the CranberryGame Construct2 Revmob plugin. Can anyone help?

  • Taming Mobile Apps with Cordova and Visual Studio :

    http://www.codemag.com/article/1503071

  • > Trent123 I got it working using Visual Studio 2015. but I got 10 FPS instead of 60 with IntelXDK. Do you know how to specify the browser (Crosswalk version maybe) ? What FPS do you get compared to IntelXDK ? I am actually pleased that the game starts instantly and the apk is 400KB, insane difference, but performance is very bad.

    >

    is it any different from the normal cordova Android build from Intel XDK (you know , the one that isnt crosswalk, only called Android)?

    I don't know honestly. I've never compiled with the Normal Android build in XDK.

  • Got it to build the unsigned apk in Visual Studio 2015. Half the size of the IntelXDK build.

    Do a Cordova export from Construct 2. Create a new Cordova app in Visual Studio 2015. Drag the contents of your Cordova export into the www folder of your Visual Studio Cordova app.

    From there you can debug test it Ripple - Nexus and build it for android.

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Trent123

Member since 30 May, 2015

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