Hey there, I'm currently learning Construct 3 and have built a very basic level to explore jump forgiveness and a simple water canon (using particles) style effect.
I'm noticing FPS drops (and associated stuttering) that appear related to player movement (i.e. when moving and jumping around), but I can't track down where it's coming from. I've systematically disabled every bit of logic in the Event Sheets and still notice frame drops (60 down to 49/50).
The main GFX load is on the Water layer which has an Alpha Clamp effect and an Additive blend mode but neither the GFX or CPU load are over 2%.
I've attached my c3p file here if anyone has any ideas?