briggybros's Recent Forum Activity

  • This can be done using the platformer and jump through behaviour:

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  • The family object is not a container of every element within the family, it is an abstraction of every element in the family so that common rules can be applied to each member. When creating a new object, simply call System-> Create new object -> The object you wish to create an instance of. Because the object is still registered as part of the family, every instance you create will be in the family.

  • 1) For pixel style I use PaintDotNet and do animations by hand. For something smoother, I use inkscape to make each component of my sprite and then spriter to animate.

    2) It depends on what you're doing. All I can think of in vanilla construct is 3D style sprites and parallax. However, if you're a fan of 3D I'd recommend Q3D which incorporates three.js into construct.

    3) I think the vanilla tile map in construct works fine. I'd say it's probably better to use than an image created by an external program because of how it can be manipulated as the game progresses.

    4) This one's tricky, and rather subjective, it depends on what you're looking for. Are the objects moving etc.

    5) I would not buy anything. Make the game for what you've got and let people who've already bought the tech you don't have do the testing on their devices.

    6) Construct 2 is based around HTML 5 so that is a good place to start. However, when it comes to coding, you can learn the principles in any language and transfer them to any other similar language; Java to C# to Python, Haskell to OCamel etc. Then all that's needed is a brush up on the syntax and a quick look over the native API's and any external ones you may be using.

    7) The effects Construct uses are WebGL effects which is a JavaScript API so to create your own, take your knowledge from point 6 and then look over the documentation of WebGL and get cracking.

  • Use the IAP (In App Purchases) object. See here for how

  • Simply let the player keep the coins they already collected when they die? - seems by far the easiest solution.

    If not then one way could be to have the coins persistent, but never destroy the coins and only change their visibility. When the player touches a coin, simply test whether it is visible, if so collect it and turn it invisible, if it's not visible simply do nothing. When the player dies, set all the coins on the level that they died on to visible.

  • Ashley has written a tutorial on the matter here

  • You can either export it using whatever the current android exporter is (still cocoonjs?) or you can preview it on your phone using your phone's browser.

    The latter can be done by, within construct, clicking file -> preferences -> preview; then, on the 'Preview on LAN address:' click the [...] button. A new window should appear, select your local network address and so long as the phone you want to test is on the same network as your pc, you can go to the browser on your phone and connect to the IPv4 address of the computer you're previewing it on with the set port (default 50000) and then you can test!

    NB: This requires administrative permissions on the computer you're testing from.

  • I'm unsure of exactly of what you mean, but it sound like you need the function object

  • Out of the 4 games you've listed there are 3 different 'styles' The Legend of Zelda is clearly top down, little big planet I'm sure is platform, though I've never played it. Both Super Mario RPG and Sonic 3D blast are isometric..

    It seems like you're trying to make a 3D game in a 2D engine. It is possible and has been done, not only in Contruct but other places too. But why make it hard for yourself trying to make 3D out of 2D and just go 3D? Personally, I'd suggest working in a 3D environment. Try to learn OpenGL or DirectX depending on what you're looking for. If you'd rather stay away from the coding part or you just love C2's inbuilt functionality, take a look at Q3D It's a 3D plugin for Construct. you could use it to make a 2D platformer with a depth in background.. so I guess it's kinda 2.5D.

    I hope at least some of this helped

  • Hello, I'm trying to make a good looking table within my game.. to clarify, it's a data table, not a coffee table.

    I want to keep it in the style of my game (see 'game' here). I just don't quite know what the best look for the table will be. It would be nice if it were simple enough to be easy to make but it's no requirement

  • ah, okay, i'll give it a shot

    EDIT: Problem solved, thanks!!!

  • I'm not trying to test from the preview. I have now got a set up like so:

    <?php
    	$postdata = $_POST['postdata'];
    	$getdata = $_GET['getdata'];
    	
    	echo("postdata: ");
    	if(isset($postdata)) {
    		echo ($postdata .", ");
    	} else {
    		echo ("post data not set, ");
    	}
    	
    	echo("getdata: ");
    	if(isset($getdata)) {
    		echo($getdata);
    	} else {
    		echo("get data not set");
    	}
    ?>[/code:1kyp5bdb]
    
    This is the alert:
    [quote:1kyp5bdb]postdata: post data not set, getdata: gettest
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