harrio's Recent Forum Activity

  • Here's my first C2 test. Nothing terribly exciting, got a few bugs. But it's a start

    interesting mvt mechanic. are you using lerp for that?

  • It's described on the 0.x wiki, but note the C2 expression is dt (standing for delta-time) rather than the 0.x timedelta.

    thank you sir.

    i'll get right on that. hope i can figure it out.

  • Release 32.2 has a real delta-time, where supported, which should help - if you use dt in your movements, it keeps going at the same speed when the framerate struggles, rather than going in to slow-mo.

    thanks ash,

    i guess i'll have to learn how to use delta time...lol. is it described in the wiki?

  • i know i'm on the back end of this thread, but i thought this video might be helpful to others reading this thread.

    the subject is about making videos, but the theme he discusses translates perfectly to those of us who seek to make games.

    enjoy...

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  • second the love of your style...

  • that may be partly my fault, and partly the browser.

    there are no 'speed' definitions in c2 right now. or i am not smart enough to find them, so i'm moving objects by incrementing their x/y values.

    if there's a better way, please reprimand me immediately...lol.

  • in c2, you could create a variable outside of 'bullet' that is changed by 'bullet'.

    eg;

    background.bullet_hit_sprite2 (boolean set to false at start up)
    
    event: bullet collides with sprite2 > 
            action...your stuff
            action...set background.bullet_hit_sprite2 to 'true'
    
    event: bullet (object) > if background.bullet_hit_sprite2 = 'true' > 
            action...destroy self[/code:2pl8qfh6]
    
    i think this will work. it should help you get around 'picking' for now.
    
    hope it helps...
  • will 'or' get hashed in c2?

  • made this quick shooter demo.

    http://dl.dropbox.com/u/6707683/kill%20barney/index.html

    i tried 'touch' events, so i'm curious how they perform. anyone with access to an ipad, please let me know. i realize things are not optimized at this point. i'm just having a ball playing with this stuff at this point.

    touch controls...

    • fire buttons on both sides of the screen. no rapid fire, so you have to 'release' to fire alot
    • touching the screen anywhere along the bottom, between the fire buttons, moves the ship in that direction

    browser controls...

    • fire 'space'
    • movement 'left/right' arrows

    back to the newb lab...

  • i understand. i would have only been using it for turn-based stuff, where speed is not important, nothing real-time.

    as for the 'sockets', i'm sure they work great, i just don't know how to use them...lol.

    but from what tom has been illuminating to, this 'could' become part of c2...natively.

    ...so there's that.

  • could this work with files shared over dropbox or box.net?

  • well pixeled sir...

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harrio

Member since 24 Feb, 2011

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