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  • i'm sure someone will 'help' you. but i would like to suggest that what i do when i start working on game logic, is make bullet statements, or short sentences. if you can break down what you wan to do into short statements, it will almost literally tell you how to build/write the events for it.

    i only mention it because, as i was reading your thread, i could see the events in each sentence you wrote.

    good luck...

  • vidi,

    would that by chance be the asus eee slate ep121?

    if so, how has your experience been with the wacom digitizer screen and pen. i'm considering this slate for digital art work.

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  • i have a lander clone demo i did a while back that uses math for the gravity. it is fully commented out, and may help you if you like.

    http://dl.dropbox.com/u/6707683/construct.../hilander.capx

    you can try it, to see if this is the type of gravity movement you want...

    http://dl.dropbox.com/u/6707683/construct.../hilander%20htlm5/index.html

  • extends geek love to tom... <img src="smileys/smiley31.gif" border="0" align="middle" />

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  • I think that a fusion between HTML5 and websockets can multiply the possibilities of Construct2 x10.

    what he said...

  • joining the loveashfest... <img src="smileys/smiley31.gif" border="0" align="middle" />

  • conditional_expression == "pure awesomeness" ? "pure awesomness":"pure awesomness"

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harrio

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