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  • Kuschelbauch,

    if you don't mind sir, how did you do the minimap?

  • Off-topic:

    Life is hard. If you really got stuck in someway, get on to another way.

    When being a kid, i wanted to live on to explore the interesting life out there, but now, i'm just trying to find the reason to live(real life is somehow horrible in my country). I had a really bad times: no degree, no girl, no job, no money. I have no belief, no god, i'm thinking of suicide everyday. But think again, i still had reasons to live: my parents, some dudes, a girl i liked (still not saying a word to her), and C2 hahah. I managed to choose another way for my life, and im happy with that.

    not to distract from this thread, but...well said sir.

  • vladoss,

    that will help new players a lot. mario does the same thing. it opens with easy levels, and then gradually shows you harder things that you will need to master to make it through harder levels.

    i think that you could easily have a 50+ level game here with all the different mechanics you could come up with for challenging the player.

    like i said before, work on a bunch of easy levels because it may give you clues or inspiration for how to create harder more creative ones.

    and don't worry about how many people reply about your game. many people here are doing exactly what you are doing, working on something interesting. not all of us have the time, energy or will to multitask our efforts outside our own projects. it's nothing personal. if you keep at it, and keep improving your game. you will bring more attention to yourself, based on the merit of your creative effort.

    keep at it...

  • you sir, are amazing.

  • there are definitely a lot of different things you could come up with, as far as level mechanisms in this game. i think the more levels you make, the more ideas will come to you. especially if you make a bunch of easy levels. it may give you ideas for creative ways to make them more challenging.

  • Quick Question

         - Will your plugin work on mobile games?

    what he said...

  • NachtEinhorn

    looks incredible so far. i hope you see it through. i would love to see this on facebook.

    and like 01lifeleft this reminds me of my younger, full of ideas, youth.

    i love seeing a tool empower peoples thoughts, ideas and dreams.

    i guess i'm just soft that way...lol.

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  • i'm loving this because i would like to make some card game and turn based board games. so lag is of no matter to me. just being able to network two or more players for a game, and allowing them to interact is gravy on my potatoes.

    but i definitely understand, for people doing more action type games, they would want it as lag-free as possible.

    but if i can hook up players with this, then cavemen checkers...is a go - lol.

    what he said...

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harrio

Member since 24 Feb, 2011

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