quendera's Recent Forum Activity

  • > Hello,

    >

    > Did you remove your plugin from the store?

    > I'm interested in its features...

    >

    > Best,

    > quendera

    >

    Yes, this product is removed from Scirra store. Because I'm tired of IntelXDK's frequent changes.

    What a shame, I was really interested in its features.

    Is there no way you would bring it back and, if not, do you know of any alternative way of doing something similar?

    My company is developing an internal "experience sampling" app and your plugin was absolutely perfect for our purpose.

    Best,

    Quendera

  • Hello,

    Did you remove your plugin from the store?

    I'm interested in its features...

    Best,

    quendera

  • Thank you for this post, quite informative, especially the plugins part of it.

    Thanks!

  • Thank you!

    Is there a way I can thank you for all the plugins other then with my eternal appreciation?

    Best,

    Tiago

  • Hello rexrainbow ,

    I'm developing a game where It is really important to measure keypress time as accurately as possible. In tests comparing C2's ability to timestamp time correctly (using your plugin), I get a non-constant variation of about 150ms while compared to a psychophysics measurement software that uses the hardware clock (In linux, hwclock). Do you know if it is possible to access this clock as opposed to the system clock like your date plugin does? And if your plugin does not allow it, do you think it is possible to do inside construct 2?

    Best,

    Tiago

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  • Yeah, mandrill is good for now, but i'll look into having my workplace server set up to allow this. I figure I could use a system similar to the high score one and that is pretty easy to implement. Anyway, thanks again for everything!

  • Hello guys!

    So my game has come a long way.

    I managed to get everything that I wanted working and even Mandrill. My one issue now is, how can I save an array to a file that is not downloaded and that can be called with the mandrill plugin?

    This is purely for convenience as I can send the data in the email body, but that is messy because then I have to copy paste every single email into a .json file. (that's a pain if I hit thousands of players).

    Thanks a lot for your initial boost, gumshoe2029 and You guys helped make it possible.

  • Thanks a lot people!

    I have a follow up question then. Once I have all my data on my array, I want to constantly compare my "Timer" variable with the next value in one of the columns in my array and spawn an instance of an object (identified in the second column) when the "Timer" var matches a value on my column (values are ordered so It'd be preferable if somehow it could read one only after successfully matching the previous.

    I'm lost as in how to make C2 check one specific value on the array without having to manually specify it.

    Something like: whenever timer matches, give me Array.Indexof("var") and then proceed to give me the value in the same index, in a different column... I have no idea how to achieve this.

    I'll upload a screenshot of where I'm at in a few minutes.

    Thanks a lot!

  • Hey man,

    Your response is pretty usefull, but I would much prefer LittleStain 's method as CSV is a much more simple file. Anyway, if you could send me a capx that would be marvelous.

    Thanks a ton!

  • Hello,

    I've read extensively on this plugin and I can't understand how it works. Am I supposed to use Ajax to call my imported .csv or not?

    And how do I import the whole file into an Array?

    Thank you for the help, I'm feeling really lost even after reading dozens of topics on this.

  • Hello,

    So I previously posted when I had just started working with construct but now that I have a firmer grasp on both what my concept is and how I want it to function, I turn to you, constructers, for help.

    I am working on a neuroscience project regarding decision making in a respectable institution in Europe. I am a psychologist and just dabbling into programming out of necessity, so I apologise if any of what I ask is redundant/easy and I just can't see it.

    My game (visually only, please disregard the code as the one in this is old and deprecated) will be as follows: scirra.com/arcade/puzzle-games/beta-spinner-493

    So my objective is to collect data from the player's input -key presses or screen touch, on mobile. To do so I need to output said inputs into local storage along with a timestamp, locally save all this data on a .json or whatever file and then send it somehow to my servers. Someone suggested I used this (scirra.com/forum/plugin-send-a-mail-using-mandrill-update_t109399?&hilit=plugin+social+mail) as a way to send the information to an email server.

    However this isn't my biggest issue at the moment. I'm trying to input the coordinates for the balls that grow and which wave we currently are in- say an input matrix that looks like "TimeToActivateSprite(in ms), InstanceOfTheSpriteToActivate; WaveNumber" (or "1.039, 3; 3").

    This would mean that the instance 3 of spriteX would spawn at 1.039ms, and the game would know we are currently in wave 3 (and consequently should act according to that).

    Now, I can easily input my data from a text file into an Array by using some expression like "set array at X to tokenat(x)" (where I am aware I can define my separators to ,;| or whatever to define rows and collumns) or "set array at X to Ajax.LastData". The issue arrises when I can't for my life fill the whole array at once using my text input. I mean, I have over 1000 data rows of input generated on matlab and I don't want to manually input them 1000 times or even use different input files for each column because I will eventually need to change one of the coordinates and this would be a huge pain (especially when updating the game after it's launched).

    I'm aware this is a fairly complex issue as I've seen several topics of people struggling with this and none resolved. Any input would be valuable. I may (almost certainly) be overcomplicating this so please be harsh and give me your best shot.

    Also, if you would be interested in helping further on this project please email me at and I'd be happy to give more info on what the scientific part of this study is and credit you on the game credits along with myself (and even other ways of repaying for the help according to your contribution)

    Thanks!

    tl;dr: 1.How do I input data to my game via a matrix like txt file.

    2.How do I output key presses onto a text file and send it to my server.

    3. FOR SCIENCE!

  • Hello lunarray !

    I'm developing a game based on your plugin where I have a wheel spinning either right or left depending on if I click right or left.

    So far so good, but sometimes I get a weird bug where it'll rotate more then the specified angle I determined. I figured by now the problem is that I need C2 to wait until the tween ends for it to accept another input, but the only wait conditions are for time and for a signal... How can I make this work?

    Could you perhaps check my .capx so you guys can test and tell me if you understand what's happening.How I coded it:

    I made a sprite rotate using relative angle tween with target 45 (for right spin) and -45 (left). I used enforce, linear and 1s duration. I really don't understand what the issue is. I believe it should work well according to the documentation.

    Edit: I can't post urls yet scirra.com/arcade/puzzle-games/beta-spinner-493

    Edit2: Ok, I managed to make it work on my machine but now when I upload it, it doesnt seem to work only on the first movement.

    Edit3: Made it!! Just in case you want to see how I did it check my .capx

    Thank you in advance,

    Quendera

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quendera

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Member since 25 May, 2015

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