quendera's Recent Forum Activity

  • Hello Boomlet,

    I'm working on a project where I'm faced with exactly your issue. If you'd be so kind, could you share your .capx?

    I'm not quite understanding how you made the variable expressions.

    Thanks!

  • Hello mate, I'm wondering if you got this to work and how.

    Thanks

  • gumshoe2029

    I saw your message but unfortunatelly scirra only allows me to reply with a certain level of Reputation Points. Please feel free to contact me at if you want to know more about the project. Disclaimer, we're in really early stages so there's not much I can give away.

    On another note, the data I want to output specifically is X,Y coordinates every, let's say 100milliseconds (or 1/10 of a second), and player score variations across time (just whenever score changes). These are the ones on top of my head, but my team might come up with more later.

    Anyway, I'll come back to you guys as soon as I get more in depth into this. Please feel free to contact me on the above email with suggestions on how to solve this.

  • >

    > Fisrt part not completely true, for you can store anything in localstorage, which will return that info when requested.

    >

    Yea, I was referring to the C2 arrays/hashes. If you use browser webstorage, then you are correct.

    The Mandrill solution is clever too.

    Guys, thank you so much. I'm off for the day now (I'm european) but I'll check on your comments and update you tomorrow on what I end up doing.

    Thank you,

    Quendera

  • The problem with using in-game storage for storing data is that it will be wiped everytime you start the game over (and it will be exclusively local to the running client).

    This is exactly what I thought and thus my question...

    Ok thank you for now guys, let me know if someone happens to know of a solution to this. Hopefully I can do it and we can all make some science together in the near future!

  • Yes, this is possible.

    How much accuracy do you need in your timestamp?

    Hello, and thank you for the reply.

    Sorry if I didn't explain myself correctly but the timestamp I meant is the in game time. Imagine level 1 at 30 seconds into the level the mouse (i'm using the touch object command) was on XY coordinates. Other then that, and ruling out mobile for now, do you know if there will be a limit to the number of measures I make (vs I can record 1 million playthroughs if I have enough space to store output files), and (assuming they will output to a txt file) could the engine create a different file for each player (perhaps based on ip, or whatever other criteria there is)?

    Thank you!

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  • Hello,

    I'm a new user here at the Consctruct 2 forums. I'm building a 2D scrolling collector game for a scientific experiment on decision making on induced states of flow. I work with a post doc and am in charge of designing the game with him. One of the things we look to achieve with this game is mapping the movements made by the players (using mouse or fingers on mobile) to cross-reference them with timestamps from the game (it's a timed level based game) and also save other things on this log file like the score of the player.

    We know this can be made in unity, but we are enjoying Construct 2 a lot and are wondering if this is possible to accomplish on this engine (provided we get permission from each player to record this data, of course).

    Ask away if you have any questions. If needed I can pm with more details on the study so you know I'm legit.

    Thank you very much,

    Quendera

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quendera

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