Whiteclaws's Recent Forum Activity

  • More like multiple dialogs such as "Give me the item/Hello, who are you?/What was that explosion?" For NPC Dialogs and "Yes#No#What Item?/Harry the wizard#It's a secret#MrRodgers/An explosion#What?#Tnt"

    Where to get the NPC dialogs and all responses you use index X and separator /; but if you wanted a response, you'd have to use index Y and separator # over the responses you just got.

    Edit: The cool thing is that you are not blocked by the array being rectangular for example you could have the first dialog have 2 responses and the second 52 and it would be ok, whereas in a 2d array you'd have one of the columns with 50 free spaces or if you had a 1D you'd have to save the index or go thru the array to find the token to be able to access second dialog (which tokenat already does for you)

  • The index is like that of an array 0/1/2/3 etc assuming your separator is /, it could also be just blank "", which would give you the letter at a number, you can even make a nested array using different separators, its very useful, also, if you want to convert the text to number, you can either do int() or float()

  • tokenat() is useful if you don't want to create a JSON or manually populate an array, with a text variable, it basically acts like the At command of a one-dimensional array.

    I use it a lot, but I don't know if performance gets affected by it.

  • Well then, you have an idea, give it a shot and if it doesn't work, we'll be glad to help you,

    Also, I recommend Rojohound's excellent canvas plugin for anything involving paint or drawing

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  • Well, this was fun.

    I made a TicTacToe game in nine events

    Here you go, have a look!

    Sorry about crappy host, I don't have a dropbox.

  • You could use the func object, or just place your events at the end of the event sheet; C2 reads events from top to bottom so events on every tick will be done in order from top to bottom

  • Its not Javascript but rather unityscript, a knockoff if I may say

  • Why woild you do that? Both engines are designed to be easy to use, just stick to Game Maker if you want to use it. Also, trying to convert C2 into GM code would be highly unpractical, as both engines differ in their design and inner workings (For example, no behaviors in GM and no layouts but rather a room system)

  • Game Synchronisation, Finding a Peer, Latency, etc. There's a lot going behind multiplayer, and you don't want to deal with that if you're new to the engine, and even more if you're new to programming as a whole. There's the tutorial section to start with, but you'll have to delve in a lot of technical stuff. Either ways, I suggest make your game as local multiplayer, then redesign it in network multiplayer, as going multiplayer immediately will most likely be too overwhelming for a beginner to the engine

  • , that task would be feasible but by no means easy, and that is for all frameworks, you need experience on the engine, so I suggest something simpler and whatnot.

  • There definitely is a SVG format plugin if I recall correctly.

  • Functions do not pick any instance, So you would have to put the health deduction events right below the tapping trigger

    -> On Tap gesture on enemies

    --> Substract HP

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Whiteclaws

Member since 14 Feb, 2011

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