Whiteclaws's Recent Forum Activity

  • Finally , are the graphics given ?

    Also , I may not have a lot of work , I think I can start with a template and implement something , and let you see the implementation

    So you can judge my skill level

    If you like what I did , send me more and if you don't , you may search for someone else

    But I doubt my work won't satisfy you

    Add me on skype so we can discuss more !

    Cheers !

    Edit : WhiteclawsStudio

  • You can pray for it to get fixed the next morning ... or share your capx

  • Another dimension where Samus was a man

    That's how badass your game looks like :)

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  • I'm interested , but I would , first , like to ask some questions ...

    -Could you detail us each of the implementations a bit more

    -Give us the base price you want to pay for each or all implementations ?

    Cheers !

  • Mi , I want to test it !

  • Love it ... Now where are my 5 bucks ?

  • Don't listen to the watermelon [/Sarcasm]

    I doubt behavior of plugin changes between rigs

  • Hello everyone ,

    Not a long ago , the debugger went live (r140)

    It's better than what I thought and pretty darn nice to have , but is lacking features , and I want to make a list of those missing features to make Ashley's job easier + to get it at our expectations

    So without any further waiting , What would you want to add to the debugger

    My list :

    • For now , Ctrl+F5 seems broken on Chrome ( Is it happening for you guys ? ) ,

      Ashley may need to fix it on the next release

    No way to see global variables and local variables for now , I doubt it won't be added in the near future

    I wouldn't mind a small console where we can log some messages , and that would be greatly appreciated

    Arrays should display as a table , for it to be easier to display and more intuitive

    Cheers !

  • The request information from servers and all , just to create player

    As of , you could just do

    On joigned ,

    Create player

    Set player.ID to Webplayers.ID

    On webplayer joigned :

    Initialise data of web player to create (i.e. data to be used by C2 in creating web players)

    Create Player

    Set Player.Photon.WebplayerId to player.uid

    All of this is pretty confusing and description doesn't give a lot of help

    I know you want to make a high-level plugin , but all of this is really complex and not really intuitive for a person that doesn't know what each line does

    I wouldn't trade simplicity and intuitivity for low event-count and complexity

  • Velojet ,

    That would be pretty basic , but easier to get started with and to control the flow of the game with.

    As for now , I can't define how hard it is to create a new player

    On joigned - Send message - "Creation|Webplayer.ID|X|Y"

    On message

    -- tokenat(message,0,"|")= "Creation"

    Create Player at tokenat(message,1,"|"), tokenat(message,2,"|")

    Set Id to Webplayer.ID

    Every tick

    Send message "Movement|Webplayer.Id|X|Y"

    -- On message

    --- tokenat(message,0,"|")= "Movement"

    ---- Player.ID = tokenat(message,1,"|")

    ----- Set player position to tokenat(message,2,"|"),tokenat(message,3,"|")

    It may be a bit low-level , but it's way more intuitive and easy-to-understand than the current "high-level" behavior

    As for the join events , is there a way to auto-join the game without having an ugly join button ?

    Finally ,

    You could setup the messages to be multiple parameters ( function-ish ) Messages

    So the dev could check the first parameter ( state ) , the second parameter ( X ) and third ( Y ) without having to use tokenat

    I think this plugin has a lot of potential , and I don't want it to be flushed down in the servers of the scirra forum

  • Correction :

    On P pressed ; Set timescale to abs(Timescale-1)

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Whiteclaws

Member since 14 Feb, 2011

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