Sure.
The background is I am the business lead/designer for the actual game. I can layout the basic game and do some of the more basic tasks in Construct but we need a "pinch hitter" to come in and complete a series of discrete tasks in order to get our prototype to sufficient quality for kickstarter.
We will be creating 2 full levels and 3 boss instances for the prototype. The largest hurdle will be the boss AIs. We expect to have about six very unique bosses in the prototype. An example of the AI/logic needed for a boss is as follows:
I. If Boss is one quadrant away
a. 80% chance of dagger throw (dagger hits player or wall ends event)
b. 10% chance of exploding dagger (dagger hits player or wall ends event)
c. 5% chance jumps in player?s quadrant (ends when boss contacts ground and +is in player quadrant)
d. 5% chance jumps an additional (ends when boss contacts ground and +is in player quadrant)
II. If Boss is two quadrants away (opposite ends of screen).
a. 75% chance of teleport attack
i. 50% chance from above (vertical)
ii. 50% chance from behind (horizontal); THEN
1. After attack dash back to one quadrant away.
III. If Boss is in the same quadrant as the player and is not on an edge quadrant
a. Perform Portal Blast (Stationary) then;
i. If player as back to the minority of screen
1. Repeat attack
ii. IF player has back to majority of screen
1. Dash away from player into next quadrant
Ideally the Construct developer would be proficient enough to remedy flaws in the logic to improve gameplay, freeing up time for me to work on the design of later levels and marketing for the game.
Another major tasks is implementing all of the weapon systems. THis includes effective cycling between weapons, clean hit detection, and pushing COnstruct 2's limitations to implementing quality visual effects (you will need the paid version of Construct 2).
The third major task is general polish. This includes cleaning up the timing/start frame of animations to ensure they run smoothly setting the origin points of projectiles and bullets and tweaking the timing of traps.
I really can't go into much further detail unless an NDA is signed along with some work you have done that demonstrates your ability to complete this project in a timely and efficient manner.
The pay will vary on the experience of the developers (we are open to taking on more than one to accelerate the process). However we are comfortable paying between $12-22 dollars an hour based on the experience of the developer along with an early completion bonus.
Thanks,
Christian