Whiteclaws's Recent Forum Activity

  • You should make a tutorial for the game that doesn't involve wall of texts

    Text ruins the immersion

  • This may help you with the basics on how to send information to a mysql database

    Here you go !

    Cheers !

  • Fervir ,

    A hello from Tigs :)

    Didn't know it was made in Classic :P

  • The plugin is not intuitive at all and really hard to use for someone who doesn't know what each events do code-wise , and without a join and leave command , it doesn't help too , to be honest , you should re-work the structure ( You could take the official websocket plugin as an inspiration) , for now , the plugin is not useable for other than you .

    I would suggest restarting the plugin from ground-zero and concentrating on those CAEs

    On closed

    Triggered when the connection is closed, either deliberately or due to an error.

    On connected

    Triggered when the connection is successfully established and the communication channel is now open.

    On message

    Triggered when a text message arrives from the server over an open connection. Use the MessageText expression to retrieve the content of the message.

    ---------------------------------------------------------------------

    Close

    Close any active connection. No more messages can be sent or will be received after closing.

    Connect

    Connect to the server

    Send text

    Send a text string to the server. This is ignored if the connection is not currently open.

    ---------------------------------------------------------------------

    MessageText

    In On message, the text content of the message just received from the server.

    Examples of the uses

    You could send a message as "Object|UID|X|Y"

    And you wouldn't need webplayer.X/Y

    That would be all the essential conditions for a game , and would largely sufficient

    I'm sorry , but I gave it all what I could and I hope you can make this happen !

  • Well , You won't get pirated if you send it to a reliable reviewer ...

    Like toucharcade or pocketgamer

    Just send them an e-mail with an apk of your game , and they'll maybe make a review of your game

    But rest assured , they will never put it on the web

    Here's a guide on how to contact press

  • Yus , Got it workeing ...

    Um , another question , To update the game , you just export to html5 and remplace the files on the http server by the exported ones on the html server ?

    Also , is it compatible with the newest versions of C2 ?

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  • Does it always work ?

    I want to use it for my next project , and I hope It will be big ,

    I just want to know if your example always work

    Cheers

  • He is now working on schrody ... Well , this game brings me some nice memories ;)

  • deadtek is a mmo rpg zombie survival game with a 3d interface

    Dat scope

  • Containers to arrays , for example , when you want to add some containers to multiple objects that have the events , you need to add an array for each of these objects and picking conditions for each of those objects

    Or , when you have multiple tank bases that act totally differently, and you need a turret for each of them

    In my case , I am working on a rewind a la braid and I need to store each position each tick for multiple objects , now I'm repeating the events multiple times and this is counter-intuitive

  • What do you think , should it be added ?

  • You could loop everything manually , by checking if the object is out of layout and repositionning it at the other side

Whiteclaws's avatar

Whiteclaws

Member since 14 Feb, 2011

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