hi . i am creating a game which is very simple just like ant smasher if you know that game , just one enemy fall down the screen in random time,formation,opacity and so on , it is just 2 layouts , one for the game , one for GameOver , and the player has only to tap that enemy to gain score else if the enemy managed to exist the screen it will game over , but i am facing an issue regarding the sensitivity for the finger touch when i run my game on android devices . i tried all the performance tips i can find here ex: use sprite font , no more than 20 sprite created , use webgl , clear background to no, no effects , the only sprite is in the game is cut clean to avoid much transparent , actually i followed most of the tips in this link
scirra .com/tutorials/298/performance-tips-for-mobile-games
but still when taping the enemy is not fast as it should be . i test it in more than device , it still no as it should be .
the enemy size is not big and the max speed that will reach is 120 only in advance levels ( times ) . i dont use gravity .
i am using intel xdk and also CocoonJS .
when i debug the game it never reached 60fp , it go between 30 to 52 fp . the CPU is less than 20 on my pc . most the indicators show that it is not exhausting that much of cpu,gpu to slow the touch response .
it run fine on PC till i reach the stat where 15 enemy fill the screen and speed is around 100+
i have the latest version of the C2
So any tips to make the touch response faster