electrone's Forum Posts

  • 4 posts
  • I just know the best way to do that ))

    use Corona SDK

    Yes . i think it is better to spend more time learning how to use it rather than have bad performance using Construct 2 and other similar NO-Coding engines ,

    i was able to do the same event with 200 Spawned Actors without any lag using corona SDK

  • Thanks Colludium

    the device is sony Z2 ( so it is super powerfull and support webGL

    also i am using cocoonjs

    i changed the collisions to be square ( just 4 points )

    i am using on tap object just once

    and i can see the cpu didnot go beyond 5%

    but still the taping is not responding in a decent way

    i already tested in another device ( samsung s3 ) and still the same . even i start to notice some color and gpu issue with it .

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  • Any help ?

  • hi . i am creating a game which is very simple just like ant smasher if you know that game , just one enemy fall down the screen in random time,formation,opacity and so on , it is just 2 layouts , one for the game , one for GameOver , and the player has only to tap that enemy to gain score else if the enemy managed to exist the screen it will game over , but i am facing an issue regarding the sensitivity for the finger touch when i run my game on android devices . i tried all the performance tips i can find here ex: use sprite font , no more than 20 sprite created , use webgl , clear background to no, no effects , the only sprite is in the game is cut clean to avoid much transparent , actually i followed most of the tips in this link

    scirra .com/tutorials/298/performance-tips-for-mobile-games

    but still when taping the enemy is not fast as it should be . i test it in more than device , it still no as it should be .

    the enemy size is not big and the max speed that will reach is 120 only in advance levels ( times ) . i dont use gravity .

    i am using intel xdk and also CocoonJS .

    when i debug the game it never reached 60fp , it go between 30 to 52 fp . the CPU is less than 20 on my pc . most the indicators show that it is not exhausting that much of cpu,gpu to slow the touch response .

    it run fine on PC till i reach the stat where 15 enemy fill the screen and speed is around 100+

    i have the latest version of the C2

    So any tips to make the touch response faster

  • 4 posts