Yeah i used that only once <img src="smileys/smiley4.gif" border="0" align="middle" />. I will see what can i do.
thanks, i will search for examples.
Awesome <img src="smileys/smiley20.gif" border="0" align="middle" />. I have a question, can you please explain how the distort map works? especially the loops and also the sin and cos parts. Thanks in advance . <img src="smileys/smiley1.gif" border="0" align="middle" />
You can try the Megaman Movement Engine made by SuperV http://www.scirra.com/forum/viewtopic.php?f=8&t=4232&hilit=megaman+engine
Looks good
good tip Azu , unfortunately i dont think i ever make a complete game of this engine, i already know some of C# so im think im going to learn XNA. I think it will help me to improve my programing skills.
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that would be nice ohh and yes i made the sprites, i used inkscape and gimp for coloring
thanks for your comment , The Megaman sprites are in the Characters Layout, and to be able to move you have to configure the controls the first time, this is because it needs to create the file "controls.cfg".
Wow this is awesome i just want to thank you scirra team for all your work and effort you have made in the development of construct, the best game making software to date.
The Timedelta System Expression ensures that the block will move at the same speed regardless the framerate, look here for more info http://sourceforge.net/apps/mediawiki/construct/index.php?title=TimeDelta
Here you go
http://dl.dropbox.com/u/19912093/mariosonic3%20Bounce.cap
Updated the first post with a link to download a cap file.
Member since 30 Jan, 2011