mosh's Recent Forum Activity

  • Looking absolutely beautiful. Keep it up.

  • Love the NES style. Really nice.

  • >

    > Do you think the graphics are OK if I added more levels and stuff?

    >

    >

    I liked graphics. Maybe just apply different colours to tiles on different levels to vary it? Old good trick, you know

    Agreed - different colours for further levels does at least give some sort of illusion of progression.

  • Think I'm slowly improving very slowly. Then I look at saint11's work and it still looks liked puked pixels.

    I dig the art style.. think it's pretty cool actually.

    Still kinda needs work and such, but tell me what you guys think

    <img src="http://i612.photobucket.com/albums/tt202/cr8or_DigiArt/BitNinjaS2.png">

    Very neat art style, which works rather nicely. Good stuff.

  • Dig the concept and the graphical style. Would love to see some more level layouts added.

  • Like others have said, you should definitely make something with this. I've always really dug isometric games. They are far too rare and provide lots of possibilities for various game genres.

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  • Here's something I'm working now:

    <img src="http://img651.imageshack.us/img651/1549/mockup2i.png">

    That looks pretty awesome. Any more details?

  • Nice, slick look. Just far too repetitive for my tastes. Power-ups and any sort of enemy variety would've helped this immensely.

  • Sounds (and looks) promising. Waiting for demo.

  • I dug this. Nice little puzzle arcade jump-orientated platformer. Only suggestion would be to make wasd keys available for movement, as using the arrow keys with the mouse feels a little awkward.

  • Really digging the pixelly de-makey feel of this. Hope it comes to fruition.

  • I liked it. Very Canabalt. Some nice effects. I guess my only real complaint was the lack in variety of obstacles, which made it feel repetitive a short time.

mosh's avatar

mosh

Member since 30 Jan, 2011

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