SullyTheStrange's Recent Forum Activity

  • <img src="smileys/smiley5.gif" border="0" align="middle" />

    Um.

    Maybe what I wanted to modify it for can use a simpler solution... <img src="smileys/smiley29.gif" border="0" align="middle" /> I just need to be able to go through a number and tell what each digit is individually. Is that as complicated to do?

  • I was looking to use something like this for a similar problem... but I definitely need you to deconstruct it. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I had a feeling that might be it... I moved some of the events around and it somehow got rid of the problem. There's still some of that pesky flashing, though -- minus the teleporting -- but it only happens for a little bit when you first start it up. Thanks for the response.

  • So in my platformer, some strange thing was happening where my little Mario sprite would flash when moving and jumping. I just noticed he wasn't flashing, he was TELEPORTING -- to 0,0, to be exact, for a single frame at a time.

    I took everyone's advice and made an invisible box be the real player with the sprite just set to its coordinates, but it seems the event tying them together isn't doing its job properly. Or, of course, I screwed something up.

    EDIT: You'll also notice that the camera jumps around if you climb up the tiny hill to the right -- there's another invisible object set above Mario with the ScrollTo behavior, and apparently this teleporting issue affects that one as well.

    Anyone wanna take a look?

    db.tt/61FvHuSV

  • Like the title says, I'm looking for a way to replicate that expression for the platform behavior from CC to deal with the pesky problem of your character awkwardly running even though there's a wall in his face. <img src="smileys/smiley17.gif" border="0" align="middle" />

    I was going to use overlap at offset, but that isn't here either. What other ways can I do this with the current functionality?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I don't know if it's the same issue here, but in CC it was a problem if platforms weren't set to integer coordinates. Otherwise you couldn't stand on them no matter what you do.

  • Maybe I only heard one person say that and I believed them so I wouldn't have to do extra work. <img src="smileys/smiley17.gif" border="0" align="middle" /> It's working fine now, thanks guys.

  • Yeah, I know what you mean. I did that for a platformer in CC, but eventually got rid of it because everyone started saying it wasn't necessary. It didn't occur to me to try that this time. Thanks. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I'm in the still-a-complete-noob phase for C2, and I can't get animations working right. It's probably because of the origins for the sprites that are different sizes; I just don't know how to position them so that it doesn't freak out all over the place. Here's the cap if anyone wants to take a look at it:

    db.tt/61FvHuSV

    I appreciate any help. Hopefully I can adjust to the new program soon. <img src="smileys/smiley18.gif" border="0" align="middle" />

  • I zoomed in a little bit just so they'd be the same size, but it's still blurry at 100% scale. Here's another at 100%:

    dl.dropbox.com/u/19702035/C2help2.png

  • I'm using Firefox 6.0.2. Here's a screenshot of it in run-time, with an in-editor comparison. It's definitely not as blurry as the first time the problem happened, but it's still very noticeable.

    dl.dropbox.com/u/19702035/C2help.png

    And thanks, auto-mirror works fine now.

  • Aaaand I changed the size of the sprite and it started being blurry again. Here's the cap:

    db.tt/61FvHuSV

    Complete with auto mirror issues. My first foray into C2 is off to a lovely start, as you can see.

SullyTheStrange's avatar

SullyTheStrange

Member since 26 Jan, 2011

None one is following SullyTheStrange yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies