SullyTheStrange's Recent Forum Activity

  • I know that loopindex is the index of the loop you're using, and I'm assuming in the case of nested loops it's the index of the nested one. With that in mind, is there a way to get the index of the outer loop, other than creating a variable?

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  • Yes indeed, that does seem to fix the problem. I certainly didn't think to do so, though. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Good work.

  • I found a bug with the search function. If you search for something on one event sheet, then go to another event sheet and clear the search, you'll only be able to see the results of the search when you go back to that original event sheet. Since you already cleared the search, there's nothing you can do to get it back except close and reopen the entire project(reopening the event sheet itself doesn't work).

    This is extremely easy to replicate, but here's a cap anyway with two sheets with one nonsense event each:

    dl.dropbox.com/u/19702035/bugtest.capx

    Hopefully it's not just my computer. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Yep, that's the question, short and sweet. Is it possible to let the player change the controls during run-time?

  • Haha, I noticed that in the code while I was looking through it. Gave me a good laugh -- the music was a good touch. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Well... I was unsuccessful with fixing the problem, but I wanted to respond anyway so I wouldn't keep you hanging: I love the art you made here. The style really looks great. <img src="smileys/smiley1.gif" border="0" align="middle" />

    As for, y'know, the problem... If no one else comes around to help you, the only thing I can suggest is a work-around. Basically, when the character is facing left, set the arm about 200 pixels higher or whatever it takes to line it up properly. It does work, technically, but you won't understand what the actual problem was in the first place. It's less than ideal, but it's a good back-up.

  • The link you posted doesn't work -- I'm guessing you meant viledeth.com/herpderpus.capx rather than scirra.com/forums/http//viledeth.com/herpderpus.capx? <img src="smileys/smiley17.gif" border="0" align="middle" />

    I haven't had a chance to look at it yet, just letting you know about that first.

  • Haha, you should've just lied and said you released a new build specifically for me. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks again!

  • Thanks a lot Ashley, I really appreciate it! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • As it is right now, you can apparently only use the "Simulate jump" action for the Platform behavior when the object is on the ground, which usually makes sense -- but there's many more uses for forcing a jump than simply jumping! <img src="smileys/smiley17.gif" border="0" align="middle" />

    I want to make it so my character jumps off of enemies' heads in the traditional platform style, for example, but in order to do that right now I'd need to have an invisible solid object over the enemy and have the player "land" on the enemy's head, then jump off -- but this doesn't always work, and is needlessly complicated to begin with. A simple change would fix this in a jiffy.

    (Also, it'd be awesome if all the CC Platform controls could be implemented, such as Set Horizontal/Vertical Speed and whatnot!)

  • Ha, awesome! I was having the same problem until I stumbled upon that beautiful little fix. Glad to help!

  • Hmm... I think I might know what the problem is. If you last updated C2 before Sept 29th, you might have a bug in the overlapping expression. See here:

    scirra.com/forum/bug-in-first-upload-of-r60_topic44931.html

    If you download that file and replace the old one with it, you might find it works now. <img src="smileys/smiley1.gif" border="0" align="middle" />

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SullyTheStrange

Member since 26 Jan, 2011

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