Kastas's Recent Forum Activity

  • How to measure the speed of a flying/falling object to the behavior "physics"? (I'm sorry if I do not write correctly and not in the section).

    demo

    capx

    I'm not a mathematician, so it may be inaccurate.

  • Image editor is my favorite Construct 2 feature at the moment.

    My entry

    <img src="http://dl.dropbox.com/u/3232744/lrrh.png" border="0">

  • My first concern is performance. Will construct2 game run smooth enough on phones to be a good app?

    Yes. FPS on cocoonJS is enough, at least for me.

    In which resolution should i draw my graphics? If I draw graphics to match iphone 4 resolution for exapmle, and use scaling like in this turtorial will it look good and run smooth enough on iphone 3?

    Bigger resolution. I would dismiss all devices below iPhone 3GS.

    Third - which html5 to phone coverter is the best?

    I would bet on Ludei cocoonJS.

    + is it somehow possible to save game progress?

    I guess it is mandatory for any wrapper.

    Hear out other opinions, I may be just lunatic.

  • I would do it differentially - with animation frames, something like this:

    capx

    In your example, both boxes receives click in the same tick, so all the commands are executed and boxes returns to previous states. That would be my guess.

  • I'm making a game with r95 where I'll need to loop an animation.

    In the earlier versions I'd swear I saw it somewhere, but now I can't find it anywhere..

    Maybe you are confusing it with audio action "Set looping"?

    I already did my search and I also can't find the loop property in the properties dialog..

    Still there:

    <img src="http://dl.dropbox.com/u/3232744/loop.png" border="0" />

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  • Kastas and farsmile90 can you test my game?

    ipod 4th: no sound effects, only music on the first screen, it ends then you proceed; 34fps on average.

    Kasa: 400; Distance: 15249 <img src="smileys/smiley1.gif" border="0" align="middle" />

  • But i tested my game on samsung galaxy s2, sound work fine. Hmmm.

    iPod Touch 4th - no problem with sound.

  • Ill send you my character I have drawn up in incscape to give you a idea If you like?

    Thanks, I'll be waiting.

  • Could you share more info about the project.

    How complex is your character and it's animations? Will there be additional animations to standard ones: walk cycle, jumping, falling, idle? What is your time frame?

  • Nice solution by PixelMonkey: Thread

  • Animations "idle" and "run" are triggered by the same condition - platform is moving.

    You should invert the one with "idle".

    <img src="http://www.scirra.com/images/articles/platformanimationevent5.png" border="0" />

  • ...By the end of the summer I'm confident we'll have exporting to iOS native apps,...

    We rarely get to hear about ETA's, so it is very encouraging to keep working on a game for the App Store. Ludei's CocoonJS Launcher impressed me a lot, not sure about appMobi yet.

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Kastas

Member since 17 Jan, 2011

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