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  • So basically, this is just an example situation, though a real one I'm currently working with. How would I ysort a large object that repeats, for example, a fence, when working also with other object types? So I know how to ysort sprites, using the sorting method. But if I were to have place a ton of sprites on a large map for the fence, that seems..impractical?

    Solution 1: Use a tiled bg object and just stretch the fence. That gets the object in the layout, effectively, but how would I ysort it since I cannot add it the family for sprites to be ysorted? How would I effectivey ysort both the sprites and the tiled bgs?

    Solution 2: Use a tilemap. Problem would be same as above.

    Solution 3: Manually place all the sprites for the fence. Very time consuming, but would work.

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engimanark

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