So basically, this is just an example situation, though a real one I'm currently working with. How would I ysort a large object that repeats, for example, a fence, when working also with other object types? So I know how to ysort sprites, using the sorting method. But if I were to have place a ton of sprites on a large map for the fence, that seems..impractical?
Solution 1: Use a tiled bg object and just stretch the fence. That gets the object in the layout, effectively, but how would I ysort it since I cannot add it the family for sprites to be ysorted? How would I effectivey ysort both the sprites and the tiled bgs?
Solution 2: Use a tilemap. Problem would be same as above.
Solution 3: Manually place all the sprites for the fence. Very time consuming, but would work.