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  • Oh! well it's not really a problem is it?

    You just have to duplicate the object and change its text with event as you still have the value in the global variables.

    minaPlatform.capx

  • and what about the second capx? with simulated control?

  • minaPlatform.capx

    Just cleaned things up and explain the Global variable concept in comment.

  • like that?

    rollRoll.capx

  • Don't understand why you have 3 NPC object instead of 3 instances of the same object

    Forgot to ask last time I saw your capx

  • 1) assuming the pivot is in the center of the sprite

    foreach Sprite
    Sprite.X >= LayoutWidth-Sprite.Width/2
        -> Sprite: set touchBoundary to true
        -> Sprite: set yStart to Sprite.Y

    yStart is an instance variable

           

    2)

    Global variable yPixels = 100
    Sprite: Y position is lower than Sprite.yStart+yPixels
    Sprite: is touchBoundary
        -> Sprite: set Y to Sprite.Y+50*dt

    will move the sprite by 100px down at 50px/sec

    3) how do you move them to left in the first place?

    I think you can achieve this effect with the canvas, by pasting your shield on start of frame, and then pasting a destination out blowing sprite on top of it to erase them.

  • Mod edit :

    Please see : This tutorial

  • I guess the function forget the picking but without seeing the function I can't really say.

    Also I never used the TimeLine plugin so I don't really know what it does and how to use it.

  • Set default controls to No in the property panel

    You then will have to simulate the right and left movement but you'll be able to always jump.

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  • In your case it seems to be a toggle

    you don't need another variable, just a bit of math

    Koopa: is overlapping flag
        -> Koopa: set Move to 3-Koopa.Move

    if move = 1 -> 3-1 = 2

    if move = 2 -> 3-2 = 1

  • fake8Direction.capx

    Or maybe just simulate control

    8DirSimulate.capx

  • global variable Timer
    System: Every ticks
        -> add dt to Timer
        local variable min
        local variable sec
            -> System: set min to floor(Timer/60)
            -> System: set sec to int(Timer)%60
            -> Text: set Text to right("00"&min,2)&":"&right("00"&sec,2)

    dt is a special word in c2 that return the time spent between two ticks. so after 60 ticks if you run at 60fps, so 1 second later, Timer will equal 1 (what a coincidence!)

    also the right(string,length) function return the right part of a string, so the expression will zero fill the number.

    % is the modulo operator:

       0%60 = 0

    20%60 = 20

    60%60 = 0

    80%60 = 20

    value tends to cycle when you use modulo. (officially a%b gives the remainder of the euclidian division of a by b... unofficially... easy cycling)

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Yann

Member since 31 Dec, 2010

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