Hello,
I want to speak my mind about something. I follow your products since construct classic and I have to say that you make the best game maker with the worst choice of technology (directx then, html5 now).
I'm making a game for the rotary competition, while making an iOS and android version, trying in the process every single library and "game maker" out there (impact/lime, gamesalad, stencyl, game maker and corona).
Apart from several issues that in my opinion keep costruct2 from being a professional tool (debug tools, if conditions inside events and reusable functions with object referencing would really make a difference) I can safely say that construct2 is bar none the best "Game maker" out there, it's intuitive, extremely powerful and has incredible features that here are taken from granted but that are hard to "code" in other solution (pushing towards other objects, pinnning, layer rotation and coordinates relative to the screen as opposed to the sprite comes to mind). Sadly html5 is a joke and I'm sorry to say this.
No other "game maker" or even library (impact/limejs) has the same performance as construct2 for this I can vouch, you guys are light ahead performance wise, but still.. the game I'm making for the rotary competition has been stripped of almost everything effect wise I had in mind at the beginning because my pc (that can run crysis in ultra) couldn't get past the 30fps mark with incredible lag spikes. The same exact game in corona runs at 60fps on an iphone4 with physics and particles (as opposed to custom movement behaviour in construct).
If I try to run the same game on an iphone it never gets past 2fps, to be honest I've yet to find even a simple example of those included that can run at more than 20fps, but this is not your fault it's html5 which is a joke. Not only this, but with html5 I can steal the entire content of a game with a couple of clicks, exposing code and especially assets that can be recycled in other games (and then good luck in court).
Meanwhile INFERIOR products like stencyl or even gamesalad (which is the most limited piece of software I've ever seen) gets loads of subscribers simply because they have an iOS exporter, while charging obscene amounts of money for their licences.
The way I see it the future of casual gaming is in the mobile market be it android or iOS and in cross platform development for indie games (just take a look at all the indie bundles) but absolutely not html5 that it's looking more and more like a passing fad in my opinion, too many ideas that drift away, too many different way of handling things across browsers too many issues, granted it may be that in the next year things will stabilize and html5 will be the best thing ever but I'm having an hard time believing this and even if it'll be the case construct2's competitors will have the upper hand by offering mobile support.
The way I see it you are standing literally on a gold mine, you have the best tools I've ever seen and Ashley really knows what he's doing under the hood, you should just consider creating other exporters.
The solution is not appmobi (which by the way is better than nothing) that is another hack on top of an hackish technology but a real iOS and/or Android exporter which, not only me, but a large portion of your users would be more than glad to pay for. If this is not possible (I understand that it's not an easy job) at least make an exe exporter like construct classic, not directX but SDL/openGL to allow for multiplatform development: you'll gain thousand of subscribers.
You have the best community, the best documentation on top of the best tool, what are you waiting for?
I hope I haven't offended anyone and I would like yours and the community honest opinion if I spent so much time writing this is because I believe in you and I want you to succeed with all my heart.
Peace