0plus1's Recent Forum Activity

  • I have a sub-event, I would like to do something like this:

    System var1 = 0 OR System var2 = 10 -> DO

    Is it possible?

    Sorry if this has been answered but I couldn't find anything searching the forums.

  • I find very hard to explain myself on the forum, and I don't think I'm not the only one, in fact posting the capx is often suggested.

    Can you find a way to let us copy a block of code in order to post it as a text?

    Like

    System::Every_tick -> Object.Physics.Force(x)

                       -> Object.Position.x(x)

    etc..

    Thanks

  • Wonderful game, really polished and entertaining, I found it too grey though.

  • Worth to note that the objects on layer 1 have NOT the physics behaviour while the objects in layer 2 do have

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  • I have two independently rotating layers

    Layer 1: Contains 5 sprites

    Layer 2: Contains several objects that gets spawned

    Now the problem is that it looks like the collision mask of the sprites on layer 1 doesn't rotate! So the collision are completely wrong after rotating Layer 1. Why does this happens?

    Please don't ask for the capx because it's an almost finished game thus a big file.

  • arcoidgames, the home button issue is a problem of phonegap not consruct, as far as I know html5 has no way to directly access the functions of the android os (or iOS).

  • I don't fully understand the way lerp works.

    I'm doing this. Set size x = lerp(self.X,0,0.5) to get an object to disappear in time.

    Now, if the object is big this works, otherwise it's almost the same as setting it to zero.

    Now, for example, lerp(40,0,0.5) means that every tick the size goes from 40 to 0 in steps of (40*0.5=20) So basically two ticks to go from 40 to 0?

    Now a tick is not completely reliable, the way I understand If I have 1000 events a tick will last more than say 2 events, am I correct? Is there any way to control this, for instance, do each step every X seconds?

    Thank you

  • I'll say it here because I don't want to fill the forums, but thank you, you're always very helpful.

  • I have a family with four different objects, each of them gets spawned randomly.

    When they collide with another object, they have different behaviours.

    I created a family collides with object event, is it possible to add another condition more or less like this:

    family.object_that_collided.instance_variable = 'something'?

    Thanks

  • Ok, forgetting the fade beahaviour, if I wanted to make a sprite disappear in a second by reducing it's height width, or any other kind of transformation, what is the correct way to do it?

    Thanks

  • I doesn't work..

    I'm doing it with Set Layout angle to LayoutAngle-180*dt

    Why?

  • I'm making a small game just for fun, but how do you guys pin a Text (like the score) in a fixed position when the whole layout rotates?

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0plus1

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