0plus1's Recent Forum Activity

  • Thank you very much for your help, finally I understand.

  • Thank you very much for you help!

  • Currently you can set the font with online services, but what about mobile gaming? If I want to pack my own font in an offline application wrapped around phonegap/appmobi what could I do?

    Is this even possible currently?

    Thanks

  • How this has happened? And what is the syntax for getting the array back into the layout, I looked at the xml but where do I have to put it exactly and what is the syntax for the array object?

  • The thing is that the arcade as it is right now looks really amateurish, I tried to play some games, most of them had no instruction for the controls at all, other were ridden by bugs, other simple tests..

    I agree that as a community is correct to leave people with the possibility to see their game published but there's a limit. People that don't know c2 may go to the arcade and say "ah this is not a good game maker, you can't make real game with it" and this detracts to your business and the overall image of the community.

    On the other hand I see that as its the beginning of c2 not many finished games are on the arcade, but this is also inherent to the current state of it, I'll be publishing a finished (although simple) game on the arcade for the competition as a "lite" version and the full version on the chrome web store, simply because the lack of a leaderboard and the missing support for full screen are a deal breaker.

    You really should think about this carefully because while it's true that you are building a big library of games in a short time you may also be scaring away "serious" developers, to be honest if it wasn't for the competition I wouldn't have even thought about publishing a game on the arcade as it really strikes as amateurish as other have said, and the risk of a full game (as ugly as it may be) being under an unfinished game may damage the image of a developer that invested time and money on a project.

    My 2 cents.

  • Ok, stripped everything but the array logic, same thing as the one Kyatric posted, it looks like something bugged and the arrays are not working anymore.. I created another layout and on that I got back the array properties, you may notice that if you create a new one it hasn't got the properties (one included).

    Interesting..

    here it is: dl.dropbox.com/u/1606950/array.capx

    If someone manages to fix this can please explain what happened and why?

  • I would prefer not to since it's an almost finished game, is it ok if I strip everything out leaving just the array logic?

  • Problem is that any array I create has the same problem.. please tell me there is a fix I don't want to start from scratch..

  • Uhmm seeing your example I see that in my c2 in the properties of the array I don't have width height and depth..

    Is it a bug?

  • I set the size to 3,1,1 but it still won't work. Weishaupt the bool thing wasn't intentional it was my interpretation of what construct2 may do under the hood.

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  • I followed the tutorials and I know what an array is in other languages, but I don't understand how they work in c2.

    I'm posting the c2 code and my interpretation about how should they work in js.

    Array set size to (3,0,0) //array[0] = false;array[1]=false;array[2]=false;

    Array set value at 0 50 //array[0] = 50;

    Array set value at 1 120 //array[1] = 120;

    Array set value at 2 260 //array[2] = 260;

    Create Object Circle on layer 1 at (array.At(0),0)

    //I expect to create object circle at 50,0 but it's not working why is that?

    Thanks

  • I see, I got the wrong xdk.. basically appmobi is free then.. good to know. Tested, no difference in performance between appmobi and local preview.

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0plus1

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