My lecturer said that designers tend to either come from the artist side or the programming side, and work their way through to being designers. Is this true?
And if so, what angle did you come from?
He also mentioned that it's possible to move in from testing, sound, marketing or business, but it's done very rarely.
Hmm it certainly appears that way now that I think about it, I saw designers coming from ALL imaginable areas, testers, business men, metal musicians, doctors, soldiers, stunt men, cooks, dynamite engineering, haha! But that was another era, now you can study video game.
But definitely everyone is either more rational or emotional. I've been an artist all my life, selling paintings and playing guitar since I was 9, started out as a cg artist and amateur animateur, but it quickly changed once I entered the industry. I since became more and more interested in design and sciences so I dedicated everything to that ever since, mainly due to relationships with so many great people.
Gropwel, did you create levels in the Quake/Duke Nukem era as a hobby?
First mod I did is to redraw every sprites of Sim City 2000 to make it look like an ugly rainbow version of Moonside, in Earthbound. I just loved the pixel art. :D