Gropwel's Recent Forum Activity

  • I,m terribly sorry if I flood this forum too much but I'm making giant steps with every tip, infinite thanks for that. :)

    Another one I tried to solve for quite a while;

    So is there a way to unlock the layout viewport and be able to scroll anywhere we want in a big level? My level starts and goes upward. Zooming out keeps the viewport in the upper left corner and I can't zoom anywhere else but on the viewport...

    Basically how do you navigate (scrool, zoom elsewhere...) in big levels that takes more than one screen?

  • I'm getting quite enlighten indeed. This is epic.

  • Sounds good! Cool I'll do that thanks a lot.

  • Thanks for reading!

    Say I got my inventory screen that I want to be able to bring up both in the navigation layout and the combat layout, how would you go about it?

    1. Put all the inventory feature assets in a Base layout, flag them global then call them individually every time you bring up the inventory in anyother layout

    2. Put them in the same "inventory" layer in every layout and make them appear when needed.

    Considering that the inventory has to be saved in a savegame.

    Thanks again!

  • Oh thanks now I can stop searching for it.

    Ya you're right about the texture size. I guess I meant using modularity to the max, like building a couple forest tiles of 256 x 256 instead of a bunch of tree objects, just for manipulation efficiency.

    My shift+click folder idea doesn't work either since you can't create more than level 1 folders hierarchy in the project tree.

  • man sometimes I just search too deep for nothing...

    now that "base" layout definitely makes sense!

    I thank you!

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  • Oh BRILLIANT! Simple and beautiful.

    For question two well I guess with the solution you just gave me I could create a "Base" layout where I would create all my character, gameplay ingredients and enemies, then I would system.create them in the appropriate layout.

    You think that would work? Wonder if it would create the object as well as is behavior properties?

  • Hello!

    Pardon me if this is not the right place to post suggestions, but I was wondering about an easy way to allow group selection of objects in construct classic layout, since it doesn't have layers like version 2.

    Put your objects in a group folder in the project tree, and allow Shift+click on the folder to select them all at once. Then once selected you can move them around all at once easily in the viewport.

    Sound easy in my mind, maybe it's impossible, but I wanted to write it somewhere and plant the seed. :)

    Odin bless you all!

  • I've been looking for such a function/tool for a long time. I feel stupid too because I can't imagine how you can build a big project/levels without any mean to group/parent object via and editor tool.

    If none exist I guess building/editing your levels in photoshop is the best/only option.

    So many dash in that post... trololol

  • Good evening!

    I'm trying to figure out the data management logic in construct, before I go further in my project. I'm going to need to save/load different 3 user savegames and I'll also be switching from one layout to another quite often.

    • If say I'm using one type of arrow menu object for the entire game, how do I do it since it won't allow me to use twice the same object name even if the object is in another layout, and the events will apparently only consider object on the same layout. All assets are in the same project tree no? I had the reflex to drag and drop them in the layout from the tree.
    • Can you save and load game objects you create? Can I load my characters with their AI in different layouts or do I need to recreate them every time?

    Thanks a lot :)

  • Oh ok so you're saying RTS either goes through solid object or pathfinds its way around it. That'll have to do it's the best I've...

    FOUND BETTER!

    Custom movement

    Every tick

    Sprite Bouce off Box (friction 0,5)

    Sprite Set speed: 100 toward Target

    Thanks guys!

  • <img src="http://4.bp.blogspot.com/-hyMITwTBuss/TXT-QA7hfWI/AAAAAAAAAJI/hnh4IoMkZ2Q/s1600/HeadExplodeBig.gif" border="0" />

    And it was right in my face all along...

    Thanks a lot!

    When I set Pathfinding to Off or Custom, he seems to got right through solid objects... hmmm.

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Gropwel

Member since 24 Dec, 2010

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