7Soul's Recent Forum Activity

  • Yes they are tied to player account. They don't tell you when you beat your high score, but there's a high-score table. Just click the achievements tab at the right and then click "Show high-scores"

  • You COULD use both, but remember webstorage is not permanent, while Kongegate statistics are, but you can't retrieve them.

    You can use Webstorage to keep player personal stats and saved games, while Kongregate statistics can only be used by their website. HTML5 and even flash games saves are not supposed to carry over different computers, that's the way it is

  • I used to play Wakfu too, but my ping was terrible so I stopped. Now I play TF2, mostly mods. And some eventual Diablo 2 Median XL, Pokemon and Minecraft with the Technic Pack

  • On slow PCs you can pass throught walls, because you go faster than the check condition "If ball is on redArea ..."

    Actually any game that uses the mouse suffers from that, not only on slow PCs. You could replace the ball's movement with something that follows the cursor, instead of setting it to the cursor's position

  • On places where the wall is really thin, I can just force the ball to the other side by going really fast

    Edit:

    After level 9 the game gets really hard

    Some of the flying blades are gliched. They sometimes fly away from the screen or just don't move at all

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  • Hum... I tried my game on my android and got 1 fps too... but it was on a browser with canvas2d

  • Can't you just use the physics behavior?

  • More like this:

    Start of frame: start loop "LOOP" number of Sprite times

    On loop "LOOP": set value 'ID' to LoopIndex("LOOP")

    Btw, why do you want to do a spread values? I never needed to do this in construct, only in MMF2

  • So you have something like, objects A, B and C, all in family "things". You want so the user click on any of the "things" objects, it create that object, so if he clicks object A, it'll create A and so on.

    I'm not sure how is the best way to approach this, in CC I would use the "create object by name" action, but C2 don't have this yet...

  • As far as I'm concerned I pronounced 'Scirra' "? la" French.

    So silent C, "pinched" I (the pronounciation of the letter "e" in english) and open A as in "bra".

    Thats exactly how I pronounce it, but just because i'm brazilian. Also the double R sounds like H as in "house" or "harsh"

  • You found out the answer by your own or you be trollin'?

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7Soul

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