7Soul's Recent Forum Activity

  • Hey, maybe they could add a section to the website to share color schemes? Or maybe select a few later and include them with the program

    Edit:

    I like the default light look, and I love green, so I made a simple theme in green:

    Copper Acetoarsenite (Right-click, save as...)

  • Arima

    Yes, I had seen it already but thanks (who needs these notifications with Arima around?)

    But then, your reply notification appeared correctly. This error seems random...

  • There's a bug with the PM reply:

    (PS: I replaced the message with "Stuff")

    Print screen of the reply area:

    <img src="http://i.imgur.com/A3BFgVG.png" border="0" />

    It doesn't show the date (Sent: 1:,)and it cut a part of the message until the comma, as you can see from the page source:

    The page source (looks fine):

    <textarea name="message" id="message" rows="18" wrap="virtual" tabindex="20" style="width:596px;" />
    -- Previous Private Message --
    [b]Sent by :[/b] damjancd
    [b]Sent :[/b] 18 May 2013 at 1:55am
    
    Hi there,
    
    Stuff</textarea>
    

    Here's the Chrome 'inspect element'. You can see the <dfn> tag screwed things up:

    <img src="http://i.imgur.com/JWvDZ04.png" border="0" />

  • Anyone else? Had another one today

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  • Aphrodite

    I think that's a .net ASP thing, it's not being able to retrieve the number or something like that.

    I got this same bug today when I had 1 new PM

  • > You can also make conditional expressions using operators. Refer to scirra.com/manual/78/expressions

    This is the reason I got stumped to begin with. I don't see why you can't just write it in as a single expression, rather than have to break it up. The syntax would be identical.

    I think construct classic had this. It'd be pretty cool... sometimes I feel like it would be simpler and easier if I could do it in a line, instead of the 'compare values' dialog

    Let me redirect this idea to Ashley ^^

  • You can also make conditional expressions using operators. Refer to this page of the manual, under Operators.

  • https://dl.dropboxusercontent.com/u/3954039/Temp/picksolution.capx

    Well it's pretty simple why this happen. The pink sprites will only calculate the distance to the first instance of the blue object, because it can only store one value in the variable.

    I added a "pick closest" condition, and a "for each Sprite" to solve this.

    The "trigger once" was also causing a problem, so I removed it.

    Edit: Ninja'ed

  • I can only think of opengameart.org right now

  • Event: Buttmode == True

    Sub-Event: ExtraButt == True

        Sub-Event Actions: ButtPoints += 1000

    Sub-Event: (empty)

        Sub-Event Actions: ButtPoints += 10

                          ButtMode = False

                          ExtraButt = False

    I'm not sure I understood your events, but I guess this would work.

    There are two sub-events to the main event, and one fires right after the other.

    If ExtraButt == True, then it adds 1000 points, and right after it runs the second sub-event, which adds 10 points and sets everything to false.

    If ExtraButt == False, then only the second one fires

  • You are applying impulse to the player, not to the ball. Use:

    (ball) Apply impulse 500 towards ball.x-100, ball.y

  • Use a dictionary object

    Add key "Song1" value "name of the song here"

    Then

    Play by name Dictionary.Get("Song"&CurrentSong)

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7Soul

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