Guif0DA's Recent Forum Activity

  • The easiest way to handle this is to use the names of the sprites in the last event:

    Sprite is overlapping Sprite2 -> Sprite2 destroy

    (You don't need the test to see if the player variables are equal.)

    Was there something more you were trying to achieve?

    That is, is there some reason you need to do this with families that you didn't mention?

    Ya I know this way it works but I need to achieve that with families and both sprites need to be in the same family, why that is because of the system of my game I'm doing, the mechanics, etc. thanks for reply anyway ;)

  • You could make a second family and test if family1 collides with family2.Ya I know but for my game to work it need to be only 1 family =/

  • Hey

    How do I check 2 sprites of the same family but with different value of a variable overlapping?

    Example.. I have 2 sprites in a family, sprite 1 and 2, and they have both variable "player", sprite 1 have value 1 and sprite 2 value 2 of player variable.

    When sprites with different value of player variable overlaps, only the sprite with value 2 will be destroyed but there is 10 instances of each sprite in the layout and they go in the direction of each other. So sprite1 overlapping sprite1 don't do nothing and the same for sprite2, only triggers when sprite1 overlaps sprite2 or sprite2 overlaps sprite1.

    If I do something like:

    +family.player (not equal) family.player

    +Family is overlapping family    THEN(action)    destroy family

    it doesn't work.

    So how to make it work??

    Here is the capx example to help understand What I mean:

    dl.dropbox.com/u/71080256/TEST.capx

  • Guif0DA - erm, this is a post from November... it ended up being Ctrl+L and Ctrl+E to prevent it conflicting with other keyboard shortcuts...I'm talking about the tab shortcut, not sure if you read my posts above, also, if you read them now you will see that there will be no conflict with it, you can't stay at 2 times at the same time, that's the logic, so tab can be used for more things.

  • Because tab switches between different controls (i.e. buttons, text boxes, check boxes, etc.). It's like the standard for all windows programs.I know but in the main construct window(layout), pressing tab doesn't do nothing, so it can be used to change to the next window, very easier to do than ctrl+tab.

    IF you have a window opened that have buttons, or an event box, then the tab will be used in there to cicle between the options, but in this case, you aren't at the layout screen with no box/window opened.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Good idea, decided to make it Ctrl+Tab for next build (so you can still do it with one hand).why not just 'tab'?

  • I don't see problem upgrading to the current value because you already got a profit of 5000, so it isn't a problem to be honest ;)

    but that's just my opinion

  • It would be really nice to be able to change the source of your actions without having to press back and also reset all the actions as well.

    > 1: When you use the create object action you first select which object you want to create, my suggestion is have also another option to use expressino method, instead select an object you write what you want like in the Python script of Construct1

    >

    > 2: more options in the system object, like an action 'move layer(n) X' and Y, this way people can make automatic scroll of a background, there is a lot of place for improvement here.

    Cant you do no.1 already with the system command create object? I havent used it yet but I thought that what it was for.

    No.2 sounds pretty awesome to me.

    thanks for reply ;)

    Also let me explain exacly what I mean with the No.1:

    Right now if you create a new object using the system a box will appear and you have to select a object from a window, select his layer and x,y position.

    My suggestion is also have another option to select the object you want to create, this one will use expressions, just like in Python script on Construct classic.

    So let's make an example:

    You have 20 sprites with expression "name", each with a different string and you made a condition that if you click on one of them a object according to his name variable will be created.

    Right now you would have to create 20 events to achieve that.

    With the expression method of creating object you can do that with 1 event like this:

    Mouse over Sprite1 - create object Sprite1.name

  • Got another suggestion that probably would make every1 happy ;)

    also it isn't something hard to be done considering what was already made in C2 ;)

    So the suggestion is in an action like Set/add/remove variable sometimes you just want to change the sprite to another one and keep the same action (for that both objects must have the same variable). Right now to do that you have to click in the action, click 'back', then 'back' again, select the new sprite, click 'next' two times and 'done'.

    An easier way would be to right click it and have an option to 'select another object', this option would first check for sprites/etc that have the same variable and would appear a box with the selected objects that match it, you choose one and press 'enter' and/or 'Done'. After that, the action didn't change, just changed to another object.

    Trust me.. this will make the development of a game faster ;)

  • Can someone just upload the latest build in a mirror please, it took me 18 minutes to download =

    Thanks.I'm from Brazil too but im downloading at a fine speed.. I have 20mb conection, isn't at full speed ( dl at 500kb/s) though.

    but took less than 2min to dl.

  • very nice! reminds the Terraria game =D

  • nice!!

Guif0DA's avatar

Guif0DA

Member since 5 Dec, 2010

None one is following Guif0DA yet!

Trophy Case

  • 13-Year Club
  • Email Verified

Progress

14/44
How to earn trophies