Guif0DA's Recent Forum Activity

  • I would love to be able to create pixel art in C2 with the image editor... something like paint, with a transparency function. Nothing fancy, I just wish that I could rapidly make prototype sprites without having to open up paint or GIMP, then saving the file and importing it to c2.This I think is on the TODO list of C2 but I will surely add at the first page ;D

    thanks for posting

  • Here are two issues that bug me most with text objects, but also affect some other object types.

    1) When you create an object there should be a way to choose it and set the developer-defined default properties for that object--for example, size, font, color. If there is a way to do it, I haven't found it. I thought if I selected all instances of the object through the project panel it might do it, but no luck. It changes the existing instances, but not new instances.

    2) If you copy an object the changes to the properties are copied to the new instance. When you clone an object it should clone the object with all of the current property settings as the defaults, not clone the standard plugin object. For example, if you have changed the size, font, color of a text object instance, those changes should be the default settings for the cloned object.

    When you say 'create an object' you mean create it in event editor using the system object or simply create a new sprite on layout editor?

    About the clone I agree that should already appear with the changes made on the original object in layout editor. But I think the problem is only with the text editor, right? because if you clone a sprite the variables will keep in the new copy.

    edit: oh now I see what you mean, the 'common' properties right? I've added to the suggestion list!

    thanks for posting ;)

  • Updated main post with suggestions from all the people from the topic, if you want to suggest something more please just post it and I will update my first post.

  • Why not just select the object you want to create instead of the family?

    Edit: if you're trying to create an object by its name, use a series of subevents, e.g.

    if name = "obj1", create sprite1

    if name = "obj2", create sprite 2

    ...etc

    I'm sorry, but this isn't the solution that I'm looking for, my intention is optimize the gamecode. Imagine if in the family there's 100 sprites, would have to add 100 events just like the one you mentioned.

    You say: Why not just select the object you want to create instead of the family?

    Then I say: Why not with families?

    As Yann mentioned, for game level editors and many other things, this will be very helpful if it's possible.

    In construct 1 I can do what Yann mentioned. Can't Construct 2 be able to do that too?

    I've also made many suggestions on another topic that the only purpose is to make the Construct2 tool more powerful in the issue of expanding the possibilities of game creation.

    Please understand that I'm just giving new ideas for C2 that are already possible to do in Construct1.

    If these things will in the future be implemented in C2 then it's okay, I know that take time and also there's priorities sometimes.

    ps:sorry for my english ;)

  • Hey

    I've got a question.. can I create a specific sprite inside a family using system create object and selecting the family as object???

    I'm trying that for a few time and to be honest I have no idea if it's possible..

    I thought that adding some condition that specify a sprite inside the family would solve the problem but it just creates random sprites from the family when the object is created.

    Any ideas??

    here's a simple capx:

    dl.dropbox.com/u/71080256/testing.capx

  • Lol.. not going to Dl r88 then.. my game is full of family overlappings

  • Keyboard shortcuts for these actions would make my day:

    Send to top of layer

    Send to bottom of layer

    Apply to whole animation

    Oh yea I had thinked about that too!

    Also, an option to back 1 position and above 1 too would be nice, like in CC.

    Good suggestion!

  • anyone got any suggestions that want to share??

  • I was waiting for this topic, thanks ;)

    Hope that with the new HQ scirra will accelerate their development ;D

  • Another suggestion, please add a new condition called: "Is overlapping ''object'' With a specification"

    example:

    if you have 1 family and it have a variable called Test and inside it there is many sprites with different value of 'test' variable.

    You want to make an event that will affect only sprites with 'x' value of test variable but without affecting the others.

    then you can make:

    Family test = 1

    Family is overlapping Family with test = 2 ----> destroy family

    then families with test 2 overlapping others with test 2 doesn't occur nothing and the same for tests = 1.

    Right now if you try the same condition and action, sprites of the family with test 1 overlapping other sprites of the same family with different or equal value of test will trigger the condition..

    this is a really important feature in my opinion ;)

  • I was wondering along the same lines- My game spawns bad guys and they sometimes spawn on top of each other as they are programmed to randomly spawn outside of the screen and come into the screen every random number of seconds. For every new bad guy this adds another factorial to the amount of checks of overlapping that I would have to do. That is if there are five bad guys spawning- there are 5! number of ways in which they can spawn on top of each other- this gets really large really fast to write if this guy is over lapping this guy etc. I am new to programming games. SO I was wondering if there is some tool in construct 2 that can call all objects of a certain type a group name like ->ENEMY and then make it so they can't spawn on top of each other???? The thing is they have to be able to overlap with objects in the same layer as they are programmed to animate when they die- and the animation is an object in the same layer.   I was also wondering if anyone knows how to make a color always on the bottom- with most spriting and animating there is a color that is always on the bottom- or every other color gets displayed if this color (say white) ever overlaps with other colors so that objects can overlap (like a plane flying over an island). I thought initially that the layers would suffice but since the sprite image is always a square then sprites which aren't squares have a color on the outside- like white.

    When you mean group of objects probably it's the family function you want to take a look, it's a premium feature so you need to have the paid version of C2.

    After you made a family of objects you can call events with that family instead of individual sprites.

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  • I had the same problem in CC, and I use Kyatric's solution before.Ya that's how I did before too but now I need to find a way to make it work with the sprites in the same family ;)

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Guif0DA

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