Vati-nyan's Recent Forum Activity

  • <img src="http://img32.imageshack.us/img32/4513/kpv.gif" border="0" />

    Added digging animations, hud, energy, hunger and physics (needs to be adjusted). I'll keep working on this after two weeks.

    (This is a prototype so everything is just a placeholder)

    A fox simulator...!

    Sounds like a must play for me.

  • Oh, thank you very much! Looks like this will work better than what I had put in place.

  • I'm going to have to be the dummy once again here!

    I've been trying to use this plug-in to store a script, since the game I'm making has a lot of dialogue. I thought keeping that dialogue in a separate text file rather than insert it all manually in events would be much better.

    I'm really stumped on how to load the table into this plug-in though, the example only shows using a manually typed string?

    I imported the .csv as a project file and used AJAX to load it, and from there I see people say a lot of things about turning it into a JSON string and loading it from there. I don't really know exactly how this works, and all the examples and discussions I find on it on the forums and tutorials talk about different methods and different results, so I can't really put them all together in something I can use.

    So far I have something as simple as this, which I'm sure is a far-shot from what I need:

    <img src="https://dl.dropboxusercontent.com/u/11716886/Untitled-1.jpg" border="0" />

    I bet the AJAX tag has nothing to do with the CSV string that the plugin wants.

    What do I do inbetween these two and actually being able to read the things in the csv table?

    I apologize for being a total noob on the subject.

  • Vati-nyan

    Sound nice, what's the problem? Do you mean select the enemies in the range of 4 cells (for example)?

    Hello again! Some things happened over easter that forced me to focus more on my main project again, so took a while... but I'm back at trying to make this work.

    My problem is mostly that movement based on your examples work nicely.But I also want to somehow be able to click an enemy chess within that movement range, have my chess move next to it, and then initiate combat.

    So I guess your example there is right, yes.

  • You would select your own chesspiece, then (if able to reach it) click the enemy chess and select it that way, yes.

  • Yeah, that would be it.

  • Hello again! I've been using your plugins for movement with good success so far. Been trying to make something based on your examples in the "test_slg_movement.capx" and have chess pieces moving around as they should without overlapping each other and all.

    I'm a bit stumped on how to make them interact with 'enemy' chess pieces however. You wrote something about using filters to pick enemies, but I guess I'm not quite advanced enough yet to completely understand how to use it.

    Mostly I'm looking for something that does:

    "Click enemy chess > move to enemy chess > do stuff."

    Any hints?

  • I had not thought of the invisible sprite idea, I think I'll try that out for now, thanks!

    If people have other interesting ideas for the problem, do keep sharing.

  • Hello! I tried looking through the FAQ, but didn't find something that quite helped me. Maybe I overlooked it, but here is what I'm trying to do:

    Rather than have the camera, follow a specific sprite or arrowkey, I'd like to scroll the 'map' by moving the mouse to the edges of the screen. As is seen in some strategy games.

    Is there some fancy way of achieving this that I have missed?

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  • Take the one you believe you can finish. It will teach you a lot that you can use when working on the innovative project afterwards.

  • I'd agree in comparing your projects and taking the one most likely to be completed. Be it because of assets required, size of the project, personal passion on the subject, so on.

  • Would it help to just put it the other way around?

    If VARIABLE = 1,

    On 1 pressed, set VARIABLE to 2

    If VARIABLE = 0,

    On 1 pressed, set VARIABLE to 1   

    So it would check if it was 1 before setting the variable?

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Vati-nyan

Member since 17 Nov, 2010

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