Vati-nyan's Recent Forum Activity

  • I honestly don't know. I have ideas for many things I want to make, some of them definitely out of my reach for now, but which would be my dream project.... I have no idea All of them maybe? And whichever ones would come after?

  • I had a PSP and loved it, but the Vita hasn't really interested me much at all. So far the 3DS has served me nicely.

  • It works now! Thank you very much, that last sentence managed to get it through to me I understand it all a little better now.

    Now it will hopefully take a long while until I have to ask something again, heh.

  • Alright, I will see if I can figure out how to get the target tile that way. And I will keep the point about the tiles in mind!

  • When it comes to artists, it all comes down to what you agree to with the artist you use. As Beaver said, some are paid an hourly rate or a set estimate and are then out when the work is done, while others make an agreement on royalties, which is percentages of your revenue afterwards.

    Just make sure that the conditions are clearly set before the artist begins his/her work to avoid trouble later on.

  • Vati-nyan

    I thought Tilemap is a single object for all (virtual) tiles, you only could get 1 uid from tilemap, and I don't think that tilemap could assign private varialbes for each tile.

    To place tiles manually, you might try

    - layout2board plugin , it could create orthogonal or isometric, or hexagonal board.

    or

    - txm importer v2 plugin for tiled map editor

    I used Layout2board, and it works nicely for making the board! I don't know why I missed that before, I must have mixed up the names.

    I have one last question for now though! I've made the board with that plugin, and moving around it while including all tiles in a family works just fine. I still haven't managed to get move costs to work properly though - for now the move cost function still looks like this:

    I guess it's not properly picking up what tiles it should?

    Thanks so far for being patient and helping out

  • Vati-nyan

    You might place a private variable "cost" (or something else) for each tile/chess.

    Instead of having the code set up the tiles automatically at the start, I tried drawing it manually and then include all tile objects in a family. Then use it like this instead of the tile sprite:

    Would that work then? As a way to have different terrain types.

    My own attempt didn't do much, but that is possibly because I tried doing it with the Tilemap object. Would I have to put in each square of the map as sprites? Or am I completely off the mark?

    Sorry for all the questions! I like this plugin a lot, and would love to understand it better.

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  • Vati-nyan

    Each tile/chess is an instance (sprite, usually) which has UID for registering (put into) board object. So that this slg_movement plugin could go thorough tiles to get cost by condition.

    Does that mean I have to manually set the cost of each tile after they have been placed on the board at start of layout? Since at first they are all the same. I'm not sure how to do this in practice.

  • I've been playing around with this plugin and it's amazing.

    Is it possible to assign each individual its own movement cost? If so how?

    Ideally I want to make some tiles cost more to move through without being impassable or unable to be stopped on.

    Any hint of how to do this would be greatly appreciated.Harlequin2013-11-27 16:38:44

    Hello again! I'd like to echo the question above. So far I see that movement can be affected with one cost and one filter, but how does one go about having different terrain costs on one map?

    I take it you need some way to register what objects the chess moves across? (If you use something like TiledBG or Tilemap together with the board)

  • Very nice! I like your way of making these videos, looking forward to more.

  • Hmm won't work here I don't think. Not a bad idea though!

  • Hello everyone!

    I've been working on a project that keeps getting me stumped, but I keep going back to it and making a tiny bit of progress here and there. There is one issue I just can't seem to solve though, so that is what this post is about.

    I'm using Rex's SLG-movement and Board-plugins, which are quite amazing. I don't want to keep bothering his thread any more though, so I will try and turn to the general community!

    The moving around part works pretty well so far, and I have a good idea of how to make combat resolution work. My issue is making player units and enemy units engage in combat though!

    <img src="https://dl.dropboxusercontent.com/u/11716886/Fox/Untitled-1.jpg" border="0" />

    Now to click that grey guy....

    When an enemy is within range of a unit, I want to be able to click it, have the unit move next to the enemy, and start the combat resolution. All I try is for naught though....

    <img src="https://dl.dropboxusercontent.com/u/11716886/Fox/Untitled-2.jpg" border="0" />

    Nooo don't go that way, silly!

    Since I'm no good at explaining things, and I'm aware this post makes no one smarter on what is wrong with my code, I'm more than happy to send my Capx for a closer look to anyone willing to help!

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Vati-nyan

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