Vati-nyan's Recent Forum Activity

  • I was a little confused by your reply at first, but while testing it I actually found out how to make it work by using another global variable.

    So thanks!

  • So, the "or" condition is being buggy for me, so I have been looking for an alternative method of checking several different private variables. Unfortunately "or" is hard to search on, so I apologize if this has already been answered before ^^;

    What I want to do, is that when the player clicks a button, the game will run a check on 5 or so objects' private variable to see if any of them returns "0". If just one of them has 0, I want one thing to happen. If none of them do, I want something else to happen.

    I tried to improvise with something like this (only two objects in test):

    System compare: str(Elli('activity')) or str(Sheila('activity')) Different to 0

    But it's not really working...

    Any ideas?

  • i took care of everything. here is the final trailer ^^

    That looks really impressive! I like the bullet counter

  • http://www.mediafire.com/?t4fp77foynii41v

    Is this your newest test version available for download? It was the only one I found in your links, so that's what I tried.

    I see you used Gaia avatars for some of the character art. Nice idea for fast prototyping actually!

    The test itself was awfully confusing though. I could walk jump around a bit before finally getting pushed off the stage, and every time I pressed the attack button it resulted in the character moving his weapon down very sloooowly while doing some damage. Looks like it was mostly made to test out all those numbers and calculations that show up on screen though, so I guess it doesn't tell much about the final product.

    Would be nice to see a platformer/rpg kind of thing made in construct though, so keep it up

  • As far as I remember, there have always been talks about C2 being commercial - even before the alpha was released.

    Anyway what is done is done - let's just try and iron out those misunderstandings now instead of keeping them here, and improve it's current state?

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  • Sounds very useful! I'm not in a place where I test it right now, but good work

  • The event system is largely the same, so I'd say that you can use the old tutorials for a lot of things.

    Many of the features used in the tutorials won't be available in Construct 2 though, since they haven't been implemented yet. So that might be a problem for more advanced tutorials.

  • Just like the last proposal, I have no problem with what you've come up with.

    But the lack of an .exe exporter means it's a no for me.

    Ditto. At least it makes it less certain that I'll jump on-board right away... An exe exporter would be lovely :3

    Other than that, I have no problems with this model.

  • Nope. Last I heard (during the release of C2) a new release is coming up with a few new additions.

  • - [CHANGE] Keyboard input when the keyboard object is present does not reach the browser - e.g. pressing up/down will not scroll the browser window.

    Awesome! Thanks, this was a minor but still annoying issue.

  • No crash for me so far. (Vista 32bit)

    Looking more awesome each day. Now, for what I would love to see next... global variables and global objects. Colour filter would be great too.

    Being no real programmer myself I have no idea what features would make most sense to add next, but these would be useful for me at least

  • What a lot of additions :O Will have to try this when I get home. And I thought you said you wouldn't work on this for a short while

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Vati-nyan

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