Equinox80's Recent Forum Activity

  • Right now the way my player is setup is a green 32x48 Box. I create an instance of Body, Hat, Armor, Bracers, Boots, Weapon and set them to Player.X and Player.Y on move and so on.

    Now what I want to do is

    On Start of Layout > Create Enemy

    Create Body, Hat, Armor, Bracers, Boots, Weapon on Enemy.X, Enemy.Y

    But when I do this and then the player moves, it sets all of the NPCs items onto the player.

    SInce you know when Player moves Body = Player.X Player.Y

    How do I make individual items for individual NPCs.

    Thanks in advance.

  • Hm that is a good idea,

    Although I was just meaning how do I make a map with TMX that uses multiple tileset files, and then load that into C2, using multiple sprites, for example tileset 1 contains 700 tiles, whereas Tileset 2 contains 400 more tiles. With both tilesets being in a different file, tileset1.png and tileset2.png.

  • Equinox80

    Uh, I'm not sure. I always use the same tmx file at first post.

    I don't mean different TMX files, I just mean for instance, My TMX file has 8 different tilesets. Now right now I am only using 1 tileset of course, but my first tileset is like an old medieval military (tent-based) camp ground currently at 700+ tiles (anims). Now I have more tilesets since I had to cut them up because C2 crashes at 1000+ anims. So if I want to add different types of trees, I need to use Tileset 2 which has several trees.

    How do I import tileset 1 AND 2 in C2, as it's already made in TMX.

  • Alright thanks. And I know, I have a server in development for it, or would if I decided to progress with it, might just stick with my own ORPG.

    Edit: What I just ended up doing was exporting the TMX map as an Image, placing that in as a background image, (so I visually could see it in the editor), and then deleting it on startup. That way I make the map in Tiled and add the events and such in C2.

    Also, How would I do multiple tilesets, and is there anyway to make autotiles (like water) in tiled that works in C2?

  • Any way to make collision by giving a "solid = 1" Property to a tile in Tiled? Maybe have it so if solid = 1 than at a 16x16 Solid Block on that tile?

  • We need more detail, show some of your code.

  • I was wonder how I manage loading maps. If I have a map that uses 32x32 tiles, and is 50x50 tiles wide, that is roughly 1600x1600px. That would be the layout size for my GameScreen.

    However that is if I want a 50x50 wide level, what if I want a 25x30, and so on. How do I set the Layout width/height to that of the map file from tmx.

    Also, how do I load multiple Tilesets? Seeing as how one of my tilesets alone is roughly 711 tiles (animations).

    Thanks very much.

    Edit: Also, can I add collision using a tile property in Tiled? Like add a property or something called solid, and then make that tile solid in C2?

  • Awesome! I am using this.

    I am actually recreated BrowserQuest (http://browserquest.mozilla.org/ <--- Original). They went open source and they are HTML5/JS so I decided I'd remake it for Construct 2 and release it!

    Problem though. I exported the map to a .tmx file, and copied the string. Everything works! Or well, did.. Now it freezes my construct 2 client, crashes it, and it takes forever to load in the browser too.

    The tileset is 320x1568 with tiles of 16x16.

    It divided itself into over 2000 tiles! (Using import sprite sheet)

    It worked at first, then it started doing the above, lagging, crashing, etc. I can't even open up the animations anymore either, double clicking that specific tileset locks up the client.

    Image:

    <img src="http://s13.postimage.org/vczsvisqv/tilesheet.png" border="0" />

  • Damn that rexrainbow! Who the heck is he!! He owns all of the plugins/behaviours that I am using haha. Damn I want his experience with Construct..

    I'll try these thanks very much, although I am working on a World Generation system, which of COURSE I will share with everybody :)

  • That.... looks... cool... and yet.. irritating.. :P Whatever works for you haha! I came to a severe halt with developing my game since I am a programmer not a spriter. However, I started new using all terraria graphics until I can get my friend to sprite for me. Already made me a nice set of armor, so yeah.

    Shame about non-functional tilesets though.

  • Sadly.. I can get more complex things working and made, but for some reason I cannot set this up..

    I am trying to make an attack cooldown for my enemies, right now it's an infinite loop of the noisy ass sword swing sound lol, how do I set this up for my attacks?

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  • Just out of curiousity..

    How much would it cost for:

    -Title Screen (1 Logo, New Game, Connect, Credits, Exit buttons)

    -Game Screen (1 Hero Character sprite, 4 different sets of equipment, 12 Swords, 12 Spears, 12 Bows, 12 Axes, 12 Clubs, 12 Staves, 12 Throwing Weapons (Such as knives/shurikens)

    HUD (Inventory Screen, HealthBar, ManaBar, Threat Bar, Slot for a character portrait, chat menu (No more than 800x224 for the chat menu)) Status screen.

    12 types of trees, 4 grass tiles, 4 snow tiles, 4 desert tiles, 4 types of water.

    Roughly, how much for that would reckon?

    PS: RPG Type of game

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Equinox80

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