Equinox80's Recent Forum Activity

  • for screenshots I love https://imgur.com/

    here you just copy - open Imgur - paste - push button - right click to get link

    Thanks very much I'll use that soon.

    I also added a new vector image of my character and put in a sample of what my Step-Sister drew for concept art.

  • Sorry guys! Never realized the picture failed (used Google Drive, bad idea).

    *Updated and added a video of the animations at the bottom*

  • Hello all, I have recently discovered the World of Vector Art!

    Yay!

    Well, for the longest time I have been scrapping all of my projects because of a lack of art. I mean there is plenty of art out there to use to make many different types of games, but I a) don't want to use mass-used assets, and b) want to be super happy with my project.

    Then I remembered playing a game back in my High School days called Adventure Quest (the original, not AQW or DF, etc), and remembered the simplicity yet sexiness of it. It's super duper simple to make that sort of art world, it has its challenges like everything else but it's art work I used to do on paper for fun. And it's one directional with animations done via (in my case) Spriter Pro that I got from a humble bundle game dev pack way back when.

    Sooo.. I came up with this handsome first try!

    Update (My first addition - Adobe Illustrator):

    Concept Armor (My Step-Sister designed this, I'm going to make it):

    Edit: Sorry used Google Drive and embedded the image. Apparently that didn't work. Uploaded to Dropbox. And added a video of the animations at the end.

    I created it in a day (in pieces, this is an assembled animation for idle) and the day after I managed to create a sample animation for Idle, Walk, SwordSwing1H, Jump, Fall. I used Spriter Pro to animate the pieces, I'm happy with Fall, Idle, but Walk needs a bit of work, and Jump/SwordSwing1H.

    So about the Vector Art part. I am really good with Line Curve tools, depending on the program apparently (DAMN YOU FLASH! YOU AND YOUR EXCESS POINTY LINES!), so at first I created the art in Paint.Net since I am most familiar with, then I used a tool online to convert it to Vector Art (Bzzt, this website only allows 2 images for free after you register, skip, next one, okay this one allows you to use unlimited images but 1 per X seconds okay whatever). Yay! I got a .SVG! Flash can't open it... damn.. okay.. well what can? Oh inkscape can! *Downloads* ..... *Imports* Yay my artwork is in! What...? Why does it look like it was written with a pen? (Lines not the same width, it looked more thing on curves and that like a.. well... old ink pen). Okay so I opened up my Flash project and imported in the file I did in Paint.Net, after that I used a tool that was supposed to convert the lines into vector but it crashed, so I painfully just re-drew (traced) it in Flash which worked. Yay!

    Now that I had the pieces done, I exported/imported .png pieces over to Spriter Pro (even though I used vector, I have to use PNG because of Spriter Pro/Construct 2, besides it's not actually Vector that I wanted it's just the simple yet elegant art style) and then animated it in the Spriter Pro. Checked all 3 checks like the tutorials like it told me too but couldn't get the image into Construct 2, but bad forgot to hit the Apply button haha!

    All good! I figured it out, got my very first character (above) into Construct 2 HD Landscape project. Works great! The edges kind of act anti aliasy but that's probably just the Resolution/File Size or something, I'll eventually figure it out.

    It's awesome! I got a head, upper left/right arm, lower arms, hands, upper legs, lower legs (no feet, they're attached for now I'm not an artist hehe), torso and pelvis. Using Spriter Pro I can swap out parts to make different faces, heads (helmets) hair, body pieces (armor) add weapons etc at runtime so it's great!

    I'm going to make a 1080P Side Scroller MORPG (forget the Massively part, really I'm just making a community based game). This is going to be a massive undertaking now but I am glad that I discovered Vector Art because I finally found an art style I can do to make my first dream game!

    Thanks for reading, just wanted to show off that I got my first human character made and to remind programmer of vector art!

    Edit: I added a video!

    https://youtu.be/9-3VNhu9NqA

  • Odd question, I am using Construct 2 to make a tool for a game so that it can generate a player character spriteset.

    Meaning I am trying to make it so that when a player chooses the correct body parts and presses 'Okay', it then uses variables (that are saved on one body part) to find and combine multiple files.

    What I am trying to accomplish is relatively easy, I just don't know if I should execute Javascript to do it, or how else I would do it.

    Example! Right now there are two objects: Body, and Hair.

    Body has two instance variables, Body, and Hair. Body saves as Body_p01 (where 02 is part 1), Hair has Hair_p01.

    When I click Submit I want it to combine Body_p01 with Hair_p01 and save it as one png.

    Thanks for any help with this, I am trying to make a useful tool for another community as well.

  • Are you talking about posting an image to facebook or pulling an image from facebook?

    Not sure I can answer but I just recently noticed that when I have posted small images to facebook they have pixelated the hell out of it. So could be same issue if Facebook treats all small images the same.

    Sorry didn't see this post until now. I am pulling it from my profile.

    spr_FacebookAvatar: Load Image From: "http://graph.facebook.com/"&Facebook.UserID&"/picture?type=square&width=32"[/code:bol3xxmt]
  • He means that whatever the object that has that variable is, in the "Properties" section you want to go to Object type properties (very top of the properties panel) and there is an option there for Global. Set it to yes. Left side of screen is the properties panel by default.

  • What I did (Inventory is on same layout, but I did this for a save and load menu) is:

    1) Make a global variable, I called mine last_layout. The variable can either be a number, or text. In my case it's text.

    2) When the player starts the level, make an On Start of Layout and in it make a Set global variable last_layout equal to LayoutName

    There you go! Now all you need to do is:

    3) Have a trigger on the inventory screen so that when a player pressed or clicks it, it does Go to: Layout by name (or number if you used a number) last_layout.

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  • Hello all, making a facebook game called Endless Dungeon (temporary name until it's near completion).

    This is a pixelated 16x16 bit dungeon crawler which is actually turning out pretty well (Using a heavily modified Super Platformer Engine by Bilge Kaan).

    The filtering is in Point which is great, however when I try to display a Facebook avatar image with "http://graph.facebook.com/"&Facebook.UserID&"/picture?type=square&width=32" it display very pixelated. Even without the width=32, so it's pixelated by default, which I imagine is due to it being Point filtering.

    Is there a Web GL effect or something to smooth this?

    Thanks!

  • Alright. I am using Letterbox Integer Scale already, but I figured out that 640,360 seems to looked good. It's the "Lowest" 16:9 aspect ratio. Testing it out a bit more.

    Any tips on what I should set for parallax for a 1920x1080 background so that it looks good with the scene?

  • Hello, noob question here however:

    I am using these assets: http://opengameart.org/content/pixelantasy and I am trying to figure out the optimal Window Size for them.

    I am also trying to figure out what to set the parallax to for the background.

    The backgrounds come in at 1920x1080 and 2048x1536. The tileset is 32x32.

    I am making the game for mobile (Android specifically but possibly any platform I can).

    This will be my first project to be released as I get to know Game Development more.

  • Does this come with a template/sample sword?

    I would definitely buy it if it came with sword,bow,cast animations with a sample sword/bow/staff.

    Technically I would pay a bit more for that.

    Trying to make a simple ORPG for the Android phone Graphics are always an issue for me.

  • Okay I'm stumped...

    Just did a day/night system but I am having issue with how to fade between screen colors, and troubles figuring out what colors to fade to. I am currently looking at RPG Maker Scripts for the numbers (Prototype with RMVX and build with C2). Trying to build a nice looking RPG just cannot seem to find the numbers.

    I tried Tint however it does RGB and I need saturation too. Tried AdjustHSL however I cannot convert RGB into HSL accurately enough (it says 200 hue with 20 sat and 20 luminosity which is obviously wrong as Dawn should not be pitch black).

    Anybody tried yet to play around with effects yet to tint the screen?

    Edit: I guess I am wondering how to Transition/Fade screen colors at certain times (I got the times) to certain colors (need to know how to get the right colors, Dawn/Day/Dusk/Night).

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Equinox80

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