Valerien's Recent Forum Activity

  • Hey,

    basically, you have to work in one specific resolution in construct 2 and then change the full-screen-in-browser setting of your project properties.

    This article from Ashley documents this feature.

    Good luck !

  • As an animator, and having tried both software, I'd recommend placing a bet on spriter. At the moment it still lacks features and it won't be flexible enough for use on huge projects until several builds, but spine's classical systems are slow to use, while spriter is very swift and easy to use.

  • Thanks guys. I had skipped the atlas part in your article Ashley. <img src="smileys/smiley9.gif" border="0" align="middle" />

    EDIT 2 : made some changes to our project, yeah actually forget my first post, I had a leak on an old character sprite.

  • Hi everyone,

    I'm working on a commercial project at the moment with construct 2, and me and my associate would like to optimize the game as much as we can, as right now it is a bit too slow on retina resolution, on iphone 4. I've searched on the forums but couldn't find much about optimized atlases.

    I know that construct 2 takes care of some graphic optimization at build time, but I'd like to know if there is already someone working on handling tight, custom atlases ? It permits huge memory gains and little to no overhead memory cost for non pow� assets, which is very important on low end devices.

    We're using shoebox as a tool for that kind of stuff (bitmap fonts, psd splits and other stuff like that too - it's very powerfull and free) ->

    Shoebox link

  • I was wondering : is your engine based on pure 2d stuff ?

    I mean, as we're trying with our team to enter the world of independant game creations, we're having trouble with resolution : a person playing with a really large screen would want to play with a high definition resolution, and it seems like no WYSIWYG provides a solution for that. And err, on computer you have 4:3/16:10/16:9 screens, plus a lot of different resolution. There's also the different consoles. Will construct 2 eventually be able to handle that like... using textures mipmaps ? Or is it a 2d, 2d engine ?

  • You're doing a great job, can't wait to see the first stable release !

  • I just would like to add that mmf2 is really slow. The programmer i'm working with has been using mmf for a while, making a bunch of games... its code is really old (the core still uses 1/2 code from mmf and older stuff clikteam made). So, although it's stable, you won't be able to do everything with it (even with hwa, the same benchmark on construct and mmf is only slow with mmf using the same computer).

  • Yeek... although it's great, I hope it won't take years to have a proper release. I think the market of "click and play" softwares really need a powerfull engine... when I think to mmf2 and his 10-15 years old core...

    Paying for such a software isn't a big problem, as long as it's at least as good as construct .

  • I think it's less powerfull than xnormal, which is a free software providing gpu AO baking.

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  • I totally agree with tulamide. Some people cannot simply be programmers or graphists or so. And as a 3d artist, I see everyday in my work that you cannot do everything by yourself without investing a terrible amount of time. I mean, there are a really, really few games being done by one person alone which is distributed in the end. Although it's quite a short game and its game designer was really experienced, even Braid was done by 2 guys...

    irbis, I'm not a great programmer, but I'll try to figure out how to make a save-load system today.

  • Hi everyone,

    I'd like to know how I could make something move along an ellipso�dal path like in the menus you can see in the secret of mana serie... I've tried to make it but I think it shall need an equation on the movement to work properly.

    Thanks in advance.

  • Ah, Revenge of the titans was tested on the last CanardPC. It obtained a really good mark (like 8/10). Too bad I already have done 3/5 games of that bundle.

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Valerien

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