No, try when they need to do their pathfinding, set solid disabled
So I have the layout ready I just don't know how to make it so that once the player buys the character the player can equip it, and always choose a character to play with before game start? Also how do I make the game save the amount of coins the player has collected?
— its not working. Can you upload a capx? Or should I to see if something is wrong
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In the manual there is an action for erase tile: https://www.scirra.com/manual/172/tilemap So the only other thing you need is a reference of where your character is on the tilemap, which I assume the second expression on that page will work -> PositionToTile Then you would have to add 1 to the Y tile so it destroys the tile underneath the character's feet.
In the manual there is an action for erase tile:
https://www.scirra.com/manual/172/tilemap
So the only other thing you need is a reference of where your character is on the tilemap, which I assume the second expression on that page will work -> PositionToTile
Then you would have to add 1 to the Y tile so it destroys the tile underneath the character's feet.
ya but can u give an example. I dont know how to phrase
So I'm making a terraria-like game, but I don't know how to phrase an event that would delete the tile my player is standing on when i press space. Someone please help.
P.S. The player is 10, 10 size and the tiles are 16, 16 size
R0J0hound omi lord somebody help its not working. How would I phrase that event
anyone???
Also how do I drag one tile using the drag and drop behavior
R0J0hound
You don't destroy it, you use the tilemap's erase tile action to remove individual tiles. Another good reason to use the tilemap object instead of individual sprites for the tiles is it runs a lot faster.
How do i do this i've never used tile maps before
R0J0hound the problem with this one is that its one object. So if i try to destroy one bloc, the whole thing disappears
R0J0hound The way the example is working is that you choose from a series of options to be spawned. I want to know how to make multiple of those options to be spawned at once.
Member since 13 May, 2015