YamDragon's Forum Posts

  • So, I've been using the maze generation tutorial made by (https://www.construct.net/en/tutorials/rogue-random-maze-tutorial-pt-1025).

    However, no matter what I do, I'm unable to get the maze to start generating towards the middle of my layout. I've tried scaling it up, but just end up with strange proportions.

    This is what I've been able to do. Red is the bounds of the layout, and gray the bounds of the maze.

    This is what I'm going for

    Anybody have any idea? I think it has to do with fiddling around with the loop index, but I haven't been able to achieve what I was looking for with that

  • I've been messing around with one of the default projects on C3, but one issue I'm constantly having is the camera clipping through solid objects. I've tried adding various conditions with the camera event, I've tried setting the camera to various positions, but it doesn't quite work. Any ideas?

  • Our policy for some time now has been that Construct 2 is no longer going to get any new features and is only receiving occasional bug fixes. It was first released in 2011 and won't last forever - at some point it will be retired. So I would suggest starting to move over Construct 3 now so you have time to figure out details like any changes that need to be made in the switch (see our guides on Importing C2 projects and The C3 runtime). If you delay, the risk is you will end up being forced to do this work anyway but on a tight deadline. There's loads of new features in C3 over C2 too.

    What exactly is meant by retired? Does this mean absolutely no more updates, or we'll be unable to use the software that we paid for? On a similar note, are there any plans to eventually change the payment structure of Construct 3; currently, the only thing stopping me from switching to C3 is the fact that it's annual payment as opposed to C2's one-time payment?

  • How do I make an analog stick that only goes up and down? It would be used to control gun angle.

  • randomly Thank you

  • You could use the Pin behavior for this, for a grapple, the Bar and Rope modes might be especially useful.

    I've tried this and still end up with the same result

  • In my game the player is meant to grapple onto flying ships to attack, but the problem is, these ships move, and so once the player hooks on, the ship moves on and the player is seen to be hanging in the air... How do I fix this?

  • Hi, so my team and I have been working on a few games, and are looking for a graphic designer who is willing to hop on board, and help us make some $$$. Contact me at for details!

  • nice

  • Hey guys, check out my game, Center, and tell me what you think!

    https://play.google.com/store/apps/deta ... mal.center

  • HEY! Just finished my game Center, and published it on the Play Store. Try it out, and leave a review!

    https://play.google.com/store/apps/deta ... mal.center

  • matrixreal I'm using it but the problem is, I can't seem to make the catapult appear where the pig stops and make it launch normally...

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  • newt How would i do the ball launch mechanic. That's the most important part

  • So in ketchapp's new game, "Ballz" they use a launching mechanic, where the user swipes back to launch the ball(s). I was wondering how i would mimic that, and the aiming dots mechanic??

  • The same path as it did when spinning clockwise? Just rotate the sprite 180 degrees in the editor so it starts off traveling in the opposite direction.

    But I'm trying to make it do that in-game.