Simple Games's Recent Forum Activity

  • This expression converts regular coordinates into tile coordinates. So it would be terrain.PositionToTileX(Touch.X) and terrain.PositionToTileY(Touch.Y) to convert the position of the touch

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Great :) By the way, you can delete collision points by selecting them and pressing Delete, or right click - delete.

  • You can change individual collision poligons in Tilemaps: Click on the Tilemap - on Tilemap bar doubleclick the tile you want to edit after which you can edit it as any other sprite.

  • Go to: Menu - Settings - Updates - Beta releases

  • It would be really helpful to have a checkbox for animations like "Adaptive speed" that would allow to skip some frames when needed.

  • Google added OffscreenCanvas support in Android WebView recently.

    bugs.chromium.org/p/chromium/issues/detail

    Does it mean web worker will now work with Android export? Will this affect performance?

  • Hi, I'd like to buy it but I have a few questions.

    Is it possible to set instances to "Static" via events?

    Is it possible to sort instances not every tick, but every X seconds for better optimization?

  • try this.

    if Enemy.count > 0: do nothing

    Else: execute your actions

  • No problem

  • For some reason the built-in Timelines and Tween behavior, while being great features, have a much worse performance than 3rd party LiteTween behavior executing the same task. In this test - changing only the angle property for multiple instances.

    Here's a live demo press 1/2/3/4/5 to turn on different animation modes and R to restart layout and reset animations.

    Here's performance overview:

    LiteTween - best performance; Timer + Set Angle - second best; TimeLines (Relative) - third; interestingly, TimeLines (Absolute) and Tween both have the same performance, worse than TimeLines (Relative).

    This is an extreme example, of course, with 500 characters, each consisting of 13 body parts (which is still not that large a number for something like an RTS). But on a mobile the threshold is much lower - timelines and tween struggle with 100 characters, and that's the animation alone and only with one property, so with some game logics and collision checks it would be even worse.

    Here's the demo c3p

  • Right-click the object in the editor and select "Z Orded - Send to Top/Bottom of layer". Also you can change Z order with actions in event sheet. But if you are planning to have multiple background objects - it can be a better idea to use a separate layer, it would just be more convenient.

  • You do not have permission to view this post

Simple Games's avatar

Simple Games

Member since 12 May, 2015

Twitter
Simple Games has 6 followers

Trophy Case

  • 9-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • Lightning Draw First person to up-vote a new Construct 3 release
  • Email Verified

Progress

18/44
How to earn trophies