kyleo's Recent Forum Activity

  • Hello friends, I am making a platform game with the run mechanics similar to a Castlevania or Kirby game... that is, you are walking, and then you let go of the walk button, and then press it again to run. After initially releasing the walking button, you only have a short time to press it again to start running, otherwise you just keep walking.

    I have successfully done this, and achieved what I want without using the "wait" object, or delta time (the reason being I don't fully understand them). What I did instead was I set a private variable to a number (once the required conditions for running were true) and then subtracted from it every tick until it goes back to zero.

    My question for the community is-- is this a bad way to do this? I think ticks are based on framerate, and so the ability to run within the game might be affected based on the frame-rate itself... if that was the case could I just set the framerate to a constant 60 perhaps? Or should I rework it based off of milliseconds and whatnot...?

    Here is a cap for interested eyes...

    http://dl.dropbox.com/u/19590484/cityscape.cap

  • I've learned some things from this thread so I won't fault you.

  • I run my monitor at 1024 x 768 and when I try out other people's games (games that don't go full-screen) they always run in a window bigger than my screen. Every time I have to change my resolution to play them!

  • what is this I dont even

  • I second the sticky idea, this is really helpful! Thank you!

  • I wish nintendo could put your game on thier indie games list.Id love to play this on my ds.

    I bet it would be possible to add DS homebrew support for construct... somehow... I know plenty of people have already made their own games for the DS-- but they did it will all that fancy coding and whatnot-- it would definitely be interesting to see something as human friendly as construct be incorporated with the DS or even the PSP...

  • This definitely feels like Castlevania... I really dig the boss fights... except that second boss is totally cheap... and also player character moves like he's wading through peanut butter.

  • You could just keep it the way it is and say that's the style-- make the backgrounds and all the enemies look like paper cut-outs or something.

  • This is so great and exactly what I needed! Thank you!

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  • Sounds similar to the boss The End in MGS3-- you should incorporate some sort of camouflage aspect to the game.

  • Whenever I die in this game, I feel like it's my fault, and not the games fault-- which is a pretty good indicator that this game is awesome.

  • The most popular dual stick shooter out there right now is probably "geometry wars"... there was also the game "smash tv" which might have been the first to use it... I love dual stick shooters but to play them on a computer you would probably need a controller (which I have luckily)...

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kyleo

Member since 19 Oct, 2010

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