kyleo's Recent Forum Activity

  • Everyone in the background has blue-shirts and beards.

  • It took me several days but I almost got what I want: a metroid style transition from one layout to the other-- its kind of jerky but check it out!

    http://dl.dropbox.com/u/19590484/tower2.cap

    Oh, and run it from layout level 1A

  • Thank you! Both of those methods worked for setting a position of an object relative to another. I'm still kind of scratching my head as to why, but I am sure it will make sense the longer I stare at it

    I am attempting a metroid style transition. It's easy to do it with magicam but only within a single layout, not one to the next...

    I like to figure stuff out by myself and not constantly whine for help, but can anyone give me some suggestions about how to do this... I feel like I might be half way there...

    here is my cap... the my door/transition is on layout level1A

    http://dl.dropbox.com/u/19590484/tower.cap

  • Correct me if I am wrong (please let me be wrong!)...

    but after many hours in the program, and an extensive search of the forums, I have come to the conclusion that Construct is awful when it comes to switching layouts.

    As far as I can tell there is no easy way to bring one sprite from one layout to the next without destroying it in one and creating it in the next. In the process you lose all that objects private variables. Now of course the easy way to remedy this would be to change all those private variables into global ones.

    Problem solved right? Well what if I want to conserve the sprites animation, speed, angles etc. from one layout to the next? That would mean I would have to (right before switching layouts) retrieve all that information and store them in a bunch of global variables in order to effectively recreate my sprite the way it was right before the layout ended and we went onto the next.

    If that is the most effective way to do it then that is alright by me-- my only question then would be, how do you get the position of an object relative to another?

    As an example, imagine you had a square in one layout, and then an exact replica of it in the next. Both squares are at different coordinates within the layout. In the first layout there is a circle somewhere within the square... I want to get the position of that circle within the square so that I can copy the circle to that position into the next layout without any regard for where the square actually is within the layout itself... does that even make sense? Does to me.

  • This is probably the most helpful thing to happen to me in a while... thank you so much!

  • That grid scrolling is neat, but I wonder, is there a way to setup a grid scroll between 2 layouts? I've been trying on my own but no luck.

  • Why does it look so much cooler than our english one?

  • My question is

    How long do you think until C2 catches up to where C1 left off (in terms of all the features and plug-ins) ?

  • scirra.com

    hmmmmmm...

    I'm so confused... if they are going to release 2... then how come they are just coming to 1? I don't like change!

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  • Ah yes, this .cap was very useful learning tool, the game itself however is incredibly frustrating... maybe I just have no skill to pay bills.

  • I don't know if this has been said-- if it has then I second the idea-- need folders for the objects window-- also folders for the global variables, and also maybe private variables-- and on top of those folders also need sub-folders-- need more ability to be organized!

  • I had a feeling I would have to learn how delta time works. Thank you for the wiki link!

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kyleo

Member since 19 Oct, 2010

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