C-7's Recent Forum Activity

  • I'd say for your first one, a perfectly easy solution would be to have an invisible dummy sprite that is placed to where ever your touch event takes place (ie, set position to touch position) and then have an event that moves your character toward that sprite unless it is touching it.

  • As far as I can tell, when previewing in window, both the CC client and the CC editor are in memory. It seems like when you're in fullscreen, though, it puts all video memory resources to the fullscreen display, thus unloading CC from memory. When you return to memory, it has to reload the textures before you can do anything with it or it will crash (because it can't find in ram what should be there).

    This isn't confirmed, just my observations from my own testing.

  • Maybe you should work up a prototype or proof of concept first--there are a lot of projects, but it's the potential that will get people excited about it. Even mock-ups can help. For instance, what advantage does a programmer have going for your project over another?

    Try to give more detail or an outline about the project and it will get more attention.

  • Blight is released! It is available for purchase right now from Desura for a discounted price--and you'll get the rest of the game free for being an early supporter!

  • Very interesting video, and quite inspirational for Construct 2 features. I wonder if I could code a "continous preview" feature - for example, if you're 5 minutes in to a level and a block is too high to jump over, then you could edit it to be lower in C2, press "continuous preview", then carry on right from where you are without having to start over!

    That would be very neat and would be a huge time-saver. Complete realtime-editing wouldn't really be necessary, but being able to apply changes to the currently running build (at least most things) would be really neat.

  • Interesting MastaZavr but maybe the walls could go with a different treatment? Like maybe since the back wall sometimes has shelves showing some depth, why not make a facing wall tile to all of the walls have a little depth?

    <img src="http://media.desura.com/cache/images/games/1/16/15162/thumb_940x3000/pause2.jpg" border="0" />

    Here's a shot of the level selection screen. The selected level is blurred in the background, and it seamlessly fades into the level (and hides the loading :-P). This also shows that the level titles get more 'corrupted' as the game goes on. Fun fact: the level titles will all line up to make a poem, but each relates to the theme of each level, too.

  • Neat video! I wish my eventing/whatevering would yield instant results :-P

    But at least that's how music composition generally works for me.

  • Here's the latest trailer for Blight. For this thread, the trailer music would be the focus, of course!

    [TUBE]sZFBn10qy7E[/TUBE]

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  • A little over a week to go! It's pretty much feature-complete as far as alpha release goals. Just cleaning things up and one last music track and away we'll go!

  • Hey, I gues it's about time. My name is Adam Prack, and this is my 100th post. I suppose it's as good a time as any to introduce myself. I started making games as a hobby on RPG Maker, though I had a heavy emphasis on fancy graphics so you probably would've never known I used RM. Then, I discovered Construct and have been hooked ever since.

    I'm currently developing Blight using CC and have an alpha release on August 3rd. I'm so very grateful to have such a flexible, powerful tool to work with. Here's hoping sales go well! I have some preorders already, at least!

  • [TUBE]sZFBn10qy7E[/TUBE]

    New trailer for Blight!

  • Not to praise myself, but I think Blight fits the bill for commercial quality.

    CC over C2 due to .exe and a few features. C2 just would not have the performance to run Blight at the same level. Yet. And I started before C2 existed and refuse to remake it.

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C-7

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