C-7's Recent Forum Activity

  • There is an event-counter at the bottom of the C2 window. Add and delete stuff to see how that number changes.

  • Did you upload the ogg audio file, too? If so, your server may not have its mime types correct. At some point it may be useful to share your capx so someone else or I can try the game out on our own server to troubleshoot further.

  • Tekniko

    ???

    Why is that?

    It was of my efforts not paramount.

    It's Warner Bros and not paramount, but you are using their ip without consent (infringement). If you don't get a license from the ip holder, you stand liable to them. It doesn't matter if it is your efforts or not, you don't own the rights to the Harry Potter franchise.

    Also, you should reimport your audio as a wave then upload both versions it converts to inside construct (ogg and acc). Not all browsers and platforms use the same format, so using both ensures it can work everywhere.

  • I just pull from the project's object list. All the objects are on a layout somewhere in the project (I have a dummy layout for mass-importing of a lot of stuff). I can't think of a reason to have so many objects scattered about your margins.

  • Tiled background did have an offset feature with Construct Classic, but Ashley said canvas makes it nearly impossible. I second the idea of just spawning objects off-screen periodically and have those scroll/move.

    Ie, every x seconds, create object at windowwidth.x+200, 400

    And so on.

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  • You can make a turn-based RPG, but you need to event it yourself (it isn't some pre-made system). It really isn't terrible to make, but you do need to be familiar with C2's event system.

    It depends on what sales are going on at the time for upgrade costs. Scirra's pricing is listed clearly on the buy page.

    The start of the wii u exporter is available now and the rest of the exporter will be rolling out very soon, but you must be a certified Nintendo developer to have access.

  • It looks fantastic like the rest of your work!

  • It needs to be hosted somewhere like dropbox or your own web host for others to see it.

  • clay.io supports in-app purchases, and is integrated with Construct.

    I second this. It's a really nice system and is quite robust. It took a bit to get a handle on it, but I'd recommend Clay.io to anyone.

  • A few things:

    Only import wav files. MP3's don't retain loops points accurately enough (ie, they have crap added to the ends of the audio that make it nearly impossible). The OGG and AAC files C2 makes should work for everything you need. Of course, some platforms loop better than others.

    That said, I'm not getting any issues with the audio in Chrome. It loads fine, seems to loop fine, no stuttering. It did take a bit to start the first time (since it was loading it still), but it worked. I find that preloading the music files I need works out more elegantly than streaming (place the files in your Sounds folder, not Music, then have an event preload the audio files you need. Then go to the level once it is ready). People don't mind a brief load, and I appreciate the added control.

  • Merry Christmas, everyone!

  • We need a bit more information... are you making a platformer? Top-down? Something else? In any case, you probably should disable or change the standard controls and then use "Simulate Control" in your event sheet so you can make buttons have a lot more flexibility.

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C-7

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