C-7's Recent Forum Activity

  • There are two types of events in C2... Continuous events (they run every tick), and Triggered events (one-off after conditions are met). Your event has no extra conditions telling it to only trigger once or happen once certain conditions are met so it happens ten times per tick(!) or 600 times per second in most cases. So shinkan's example will work if you only want the troop to happen a single time on the layout--ie, it tells it to do it once (10 loops once) at the start of the layout.

  • Just a quick update showing water splashes:

    <img src="http://www.couriergame.com/screens/splashing.jpg" border="0" />

  • That looks really cool, glazba

    I added splashing effects in shallow water in Courier:

    <img src="http://www.couriergame.com/screens/splashing.jpg" border="0" />

  • I just finished implementing the dodge/hop mechanic in the game. You can hold down your right mouse button to aim which way you'll do a quick, short hope then release the mouse button to do it. In the towns and overworld, this is used for hopping across small gaps--nothing big, this isn't a platformer. In adventurous areas and dungeons, it is used for that as well as dodging obstacles and hazards. It's pretty fun! I hope to show it soon.

  • Yes, plenty of us have. I haven't made a lot, but definitely some.

  • Working on the port town for Courier

    <img src="http://www.couriergame.com/screens/port01.jpg" border="0" />

    <img src="http://www.couriergame.com/screens/port02.jpg" border="0" />

  • I see you're there, you'll have to wait until I get another chance to troubleshoot for yu.

  • There have been some quite substantial changes to Courier, and, as a result, I've had some forum silence on it while I got things reworked to my liking. Firstly, Courier will no longer be free-to-play or in a browser. This is the #1 request everywhere and comes, as I see it, a result of a game industry that has abused the f2p model. People don't trust f2p games unless they're from an established studio and I lack the marketing budget to overcome that hurdle. It is now a standalone, one-time purchase game targeting digital distribution.

    Things that change:

    • It will not be a constantly-updating game in your browser, but a completed package later on.
    • Warp points and extra storage will be in-game unlockables instead of inexpensive optional add-ons.
    • I can develop the game non-linearly now, so things won't be showing up in story-order any more!
    • Since I'm shooting for standalone, I've decided to up the game to 1280x720 as the standard, improve the lighting and details, and give things a few more effects to give it that extra touch.

    <img src="http://www.couriergame.com/screens/port01.jpg" border="0" />

    The game won't be IAP-based any longer, so I plan on launching a Kickstarter in a few months once it is further along to help secure this longer haul before release. The game is progressing nicely, and I really don't think I'll miss my personal goals, but it will be that much better if I can offload some hours from the day job to hours at the night job.

    I've more recently made some nice developments on my own to interactive music in C2 (it interacted before, but only in some limited ways), so I am fully implementing that to the soundtrack. This allows the music to avoid repetitive loops AND change based on player interaction.

    <img src="http://www.couriergame.com/screens/port02.jpg" border="0" />

    And, in response to people not sure about playing as a mail person, I ask for just a touch of trust--you'll quite enjoy it. Combat isn't the only way to make a neat RPG.

  • The text part is up to you! I just change the text in my events. You can also store it externally and load it via json, load it in an array (though you'd still need to do it via events or load a big array via json), or any number of ways to do it. That part's up to you :-P

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Use the text or spritefont objects and, in your events, use the "set text" action to change the text. So use a single tet object and just change the text in it each time. Just be sure the text or spritefont box is big enough to fit your text.

  • C-7, RandomFellow

    Thank you very much for the replies ^^ i appreciate it. Hmm, so I'm guessing that i need a list of events according to the cutscene that I need? as in...a lot XD. you know like for RPG's and starting tutorials and all that. So I can go switch from one object to the next with the camera Sprite? ^^

    BTW, i really never understood what that lerp was doing exactly?

    Haha RandomFellow my bad!

    Right, cutscenes take a lot of planning. I use a variable for a timeline--when something completes, add 1 to that variable which triggers the next actions, etc.

    Lerp is a different way to move from point a to point b, basically. It linearly interpolates (lerp) between points, what you'll see is something that starts out quickly towards a value or position and decelerates as it approaches its destination. This is a simple way of easing something into a position instead of an abrupt stop.

  • Completely.

    The easiest way is make a small square (like 4x4) and make it invisible. Call it "camera" or whatever you want. Then add the "Scroll To" behavior to it and nothing else. Have a variable (cutscene, for instance) and use that to decide if it follows the player or not. If cutscene = 0, every tick set camera.x to player.x and camera.y to player.y. You can fancy this up with lerp, but same concept.

    Then, when you're trying to do a cutscene, set cutscene = 1. It will no longer auto-follow the player and you can use events to move the invisible camera object to various places. Move it over time to make smoother movements, particularly using equations like lerp (see manual).

C-7's avatar

C-7

Member since 9 Oct, 2010

None one is following C-7 yet!

Connect with C-7

Trophy Case

  • 14-Year Club
  • Popular Game One of your games has over 1,000 players

Progress

15/44
How to earn trophies