pooiyx's Recent Forum Activity

  • I notice that certain keys (like the semicolon, quote, tilde, comma, fullstop, and the 2 slashes) are not among the choices in the drop down list for the MouseKeyboard conditions.

    Is there any way to detect/use these keys at all?

    Thanks.

  • I notice that I can only access the "basic" trigo functions like sin, cos, tan, asin, acos, atan in Construct. But it doesn't recognise the expression when I write atan2.

    Is there a smart/non-tedious way of implementing the atan2 function in Construct?

    Thanks.

  • What does changing z elevation do exactly?

    Does it scale the sprite's size as well as it's collision area (regardless of whether I'm using bounding box, per pixel collision, etc.)?

    What is the scale factor for each camera distance value? I would like to know exactly how big a certain sprite will be under the different possible camera distances (a mathematical function would be the best answer I guess). Thanks.

  • I would like to store (can be in a private variable or global variable) the duration (can be in seconds or milliseconds) which a certain key has been continuously held down since it was last pressed.

    What is the way I should do this?

    Thanks.

  • I have a sprite which has a private variable that functions like UID (although not exactly the same purpose as UID), and I regularly use For Each Object (ordered) to loop through the instances of this sprite using this private variable. Instances of this sprite regularly get destroyed and created throughout the course of the game, and the private variable is unique for each instance upon creation of the instance.

    For any given sprite instance with a given private variable, I want to pick another sprite instance (using Families, since this sprite is in a Family) that has the next highest (or lowest) value of this private variable. And I can't assume that the next highest or lowest is just +1 or -1 away, since the sprite instances with these values may have been destroyed.

    In short, how do you check if a sprite you are picking using Families exists or not? I need to know this, so that if it doesn't exist, I can keep searching for the next one.

  • Thanks for the reply. I have a few more questions regarding INI objects:

    1. Let's say I don't know the name of the group but I want to access the nth group in the ini file, how do I get the group number? Or is there some other way to refer to a group?

    2. How do you sort an ini file according to the values of 1 of the items? (Assuming all groups have an item in common.)

  • I just used an ini file.

    Top 5 scores stored as

    [5]

    name="asdf"

    score=10

    [4]

    ...

    etc...

    If you don't mind, could you please provide an example .cap file on how you did this? Thanks.

  • I'm using the INI file object to store values in a text file. I can't seem to find any Actions associated with it so that I can edit/append the ini file. I don't want to use Write as it overwrites the previous stuff.

    Also, how do you read these ini files?

  • I don't want overlaps of the same sound file.

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  • This is weird... Construct says I can't open that .cap file because I don't have the latest version of Construct, but I have already been using 0.99.95

  • How do you get the horizontal and vertical speeds of a sprite?

    spritename.??

  • Is there an action where you can set the frame speed of any particular frame within an animation?

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pooiyx

Member since 25 Sep, 2010

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