pooiyx's Recent Forum Activity

  • Does anyone have this? I would like to learn how the rain was done.

    Thanks.

  • So, how do I do these 2 actions?

    Thanks.

  • Does setting the display angle to something else other than the default (0 degrees?) do anything? I've tried using it and I don't see any effect at all. Is it supposed to rotate the screen?

    Thanks.

  • Is there any way in Construct to loop through all private variables of a particular sprite?

    Must I name these private variables in a special way? What actions do I use?

    Thanks.

  • So Deactivating makes the sprite ignore actions related to the 8-direction behaviour?

  • For example, I have a container with 2 sprites. Each sprite belongs to a different layer on the layout.

    If I place (using the GUI, not with events) 1 of the sprites on the layout, is the other sprite supposed to be created automatically? If yes, which layer will it be on?

    Is it a bad idea to have containers with objects which are on different layers?

    From what I've seen, 1 sprite may be "dragged" into the other sprite's layer. The behaviour seems quite erratic (isn't fixed or well-defined). Is there a smart way to go about doing this? I want to make sure that the objects are always fixed on their own layers (where they are supposed to be), but yet I want the container to be maintained.

  • What are the differences between the following actions:

    Set Activated

    Set Ignoring Input

    for the 8-direction movement behaviour? They seem to do exactly the same thing to me.

    Thanks.

  • Are all .fx files applicable for both Effects and Transitions?

    Is there a tutorial or some documentation where I can learn about .fx files?

    Thanks.

  • What are .fx files? How do you create them and import them into Construct?

  • Has anyone made more types of layout transitions that I can download as add-ons to Construct?

    I'm looking for more transitions other than the 6 main types provided with Construct.

    Specifically, I'm looking for a "glass shattering/breaking" layout transition. Does such a thing exist?

    Thanks.

  • Do these 2 actions exist? If not, is it possible to implement them in a non-hardcoded way?

    Note that I'm referring to "Control", not "Key".

    Thanks.

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  • How do subanimations work exactly? The way I'm thinking about them now, I find it strange that you still need at least 1 animation/angle for the "main category" (not allowed to remove).

    For example, I want to have an animation called Walking, and 4 sub-animations called Up, Down, Left, Right. Walking is completely described by these 4 sub animations, so I shouldn't have any animation in the main category Walking, but I'm forced to have one.

    Also, the events/actions don't care whether an animation is a sub-animation or not, you just need to specify the animation name. So what exactly is the point of sub-animations, and when should I use them?

    Thanks.

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pooiyx

Member since 25 Sep, 2010

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