relixes's Recent Forum Activity

  • I got me wondering today why there ins't any app with a user interface to help mid experienced construct devs to develop their own plugins. Creating such tool should be possible by using Construct 2 itself, I guess.

    Has anyone done something like that yet?

  • If there isn't a lot of content post here and I'll translate it for you

  • You can create objects by name in Construct 3.

    For example, you can do Create object "Enemy"&Type

    I'm afraid that my project became too big to export to construct 3 now. So I'll have to stay with C2. :/

    I always got "wait for approve by moderators" when posting reply =-=

    I suggest that you should use this plugin & behavior from Rex

    c2rexplugins.weebly.com/rex_nickname.html

    I am using this one and it works perfectly.

    Ironically I found that plugin some minutes after I made the post, tryed to post how I handled the problem and got "wait for approve by moderators" as well. hahaha

    The plugin solved my problem! Works like a charm.

    Thanks to everyone who replied!

  • Resolved!

    I was able to do what I wanted by using this awesome plugin made by rexrainbow

    construct.net/forum/extending-construct-2/addons-29/plugin-nickname-behavior-nickn-52043

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  • I have a family "Enemy" which is composed of about 8 objects. Each object has an variable named "id" that defines what type of enemy the object is. (it goes from 1 to 8)

    I want to spawn an enemy given certain id dinamycally. Currently I'm doing something like this:

    var id = 3 // could be from 1 to 8

    if(x == 1) spawn enemy1

    if(x == 2) spawn enemy2

    if(x == 3) spawn enemy3

    etc...

    But this is obviously not scalable. Imagine that code with 50+ enemies. So I'd like something like this:

    var x = 2

    spawn(enemy with id x)

    Is there anyway to do this on construct?

  • Ah thanks! I see. The first Klang does have a pretty big problem with draw calls and overdraw. Are you playing on a very old computer or a laptop? If the game runs on an intergrated card and not a dedicated one it'll run very poorly.

    Yes I used a lot of 3D for the game. Made a blogpost about it: construct.net/blogs/construct-official-blog-1/creating-klang-s-art-and-design-in-construct-859

    KlangM will run on pretty much anything when it comes out though.

    Yes, I'm actually playing on a pretty weak machine and I do not own a dedicated graphic card. I'll make sure to try the game again whem I update my computer, the game looks really awesome!

    Also, this blog post is gold! Should be a must have read for every construct dev. Thanks for this pearl! Keep the good job man, I'm sure you're making the community very proud. (:

  • Tinimations Just bought your game on steam. It's pretty amazing! My computer coudn't handle the graphics properly though, so there was a lot of lag... Did you use lot's of pre-rendered 3D animation? The number of frame of those animations must be crazy!

    Congrats for the awesome work!

  • A video pitch of my latest construct developed game KlangM. It's designed to run well on mobile.

    Ashley Here's a treat for you showing what can be accomplished with the engine. It runs real smooth this time I promise! ;)

    Subscribe to Construct videos now

    Omg, just how?

  • dop2000 I was not aware that you could disable collisions from a sprite... That's what I was looking for! Cool tips with the "selected collisions" too, I'll definitely have a use for that. Thanks!

  • I have a sprite with platform behavior. I need it to have platform behavior so I can mess with its X and Y vectors. But I need the sprite to be "intangible". It should pass through any other sprites that have the solid behavior. Anyone know how i can achieve that?

  • Hey

    There is an awesome example from R0j0hound:

    Nice! Thanks man, that will really help!

  • I want to make a "turret" like object that shoot projects at targets, but not directly. I want it to aim "diagonally", like this:

    Given some defined "bullet" speed, I want "alpha" angle to change given the distance from the "guy" to the "target".

    Is there any behavior or plugin who can help me do it? Or i'll have to implement it? Either way I'm not sure where to start. Any help are welcome.

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relixes

Member since 7 May, 2015

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